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RE3Controls v1.9.4-mod103
RE3Controls v1.9.4-mod103
RE5 Gold Edition, Steam 1.2.0, 32-bit.
FEATURES AND FIXES
- Knife sprint: with the run input held, a slash moves at the game's own run speed forward and at the aim-walk
speed in every other direction (no invented multiplier). - The knife swing feeds the leg layer instead of fighting it, so it no longer freezes the character.
- Weapon switching does not stutter: aid 0x20 is the weapon change, not the thrown item.
- The aim is ignored during interactions, melee, vaults and climbs (busy action range + the 0x80000000 sentinel).
- The thrown item holds the character still: the stick is withheld and the gun stays raised while it plays.
- The gun no longer freezes after a shot; the game's own empty-magazine reload is walkable and steerable; leaving
the aim (ReadyEnd) is steerable; shoulder swap works in cover; plain-gun zoom on F/C; shots follow the camera ray;
melee uses the game's own camera.
KNOWN ISSUE
- The legs twitch while the thrown item plays out. Five approaches were tried (clearing the direction bits only,
switching the leg layer off, zeroing the stick at the source, a 30 frame dead window, restricting the window to
the throw action); each one either kept the twitch or left the character unable to move. The motion comes from the
engine's own animation blend.
INSTALL
Copy xinput1_3.dll next to re5dx9.exe; a commented RE3Controls.ini is written on the first run.
Uninstall: delete the DLL (and the ini).