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RE3Controls v1.9.4-mod103

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@MXYLR MXYLR released this 01 Nov 09:06
· 13 commits to main since this release

RE3Controls v1.9.4-mod103
RE5 Gold Edition, Steam 1.2.0, 32-bit.

FEATURES AND FIXES

  • Knife sprint: with the run input held, a slash moves at the game's own run speed forward and at the aim-walk
    speed in every other direction (no invented multiplier).
  • The knife swing feeds the leg layer instead of fighting it, so it no longer freezes the character.
  • Weapon switching does not stutter: aid 0x20 is the weapon change, not the thrown item.
  • The aim is ignored during interactions, melee, vaults and climbs (busy action range + the 0x80000000 sentinel).
  • The thrown item holds the character still: the stick is withheld and the gun stays raised while it plays.
  • The gun no longer freezes after a shot; the game's own empty-magazine reload is walkable and steerable; leaving
    the aim (ReadyEnd) is steerable; shoulder swap works in cover; plain-gun zoom on F/C; shots follow the camera ray;
    melee uses the game's own camera.

KNOWN ISSUE

  • The legs twitch while the thrown item plays out. Five approaches were tried (clearing the direction bits only,
    switching the leg layer off, zeroing the stick at the source, a 30 frame dead window, restricting the window to
    the throw action); each one either kept the twitch or left the character unable to move. The motion comes from the
    engine's own animation blend.

INSTALL
Copy xinput1_3.dll next to re5dx9.exe; a commented RE3Controls.ini is written on the first run.
Uninstall: delete the DLL (and the ini).