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RE3Controls v1.9.4-mod104
RE3Controls v1.9.4-mod104
RE5 Gold Edition, Steam 1.2.0, 32-bit.
CHANGES
- Weapon switching no longer triggers aiming or a reload by itself. aid 0x20 is the weapon change, not the thrown
item, so the mod no longer forces the gun-ready bit through a switch.
INCLUDED (verified in play)
- Knife sprint: with the run input held, a slash moves at the game's own run speed forward and at the aim-walk speed
in other directions. - The knife swing feeds the leg layer, so it no longer freezes the character.
- The aim is ignored during interactions, melee, vaults and climbs.
- The thrown item holds the character still (stick withheld, gun kept raised).
- The gun no longer freezes after a shot; the game's own empty-magazine reload is walkable and steerable; leaving the
aim (ReadyEnd) is steerable; shoulder swap works in cover; plain-gun zoom on F/C; shots follow the camera ray;
melee uses the game's own camera.
KNOWN ISSUE
- The legs twitch while the thrown item plays out (engine animation blend).
INSTALL
Copy xinput1_3.dll next to re5dx9.exe; a commented RE3Controls.ini is written on the first run.