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RE3Controls v1.9.4-mod147

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@MXYLR MXYLR released this 02 Nov 17:14
· 11 commits to main since this release

RE3Controls v1.9.4-mod147
RE5 Gold Edition, Steam 1.2.0, 32-bit.

CHANGES

  • Interactions, melee, vaults and climbs ignore the knife key as well as the aim key (the knife used to be drawn and the
    character turned in the middle of a scene interaction).
  • The knife has no special code of its own any more: it walks and runs through the ordinary aim-walk path, which is the
    behaviour confirmed good in play.
  • The thrown item is left entirely to the game: the character stands still for it and does not twitch.
  • The gun no longer freezes after a shot; the game's own empty-magazine reload and leaving the aim (ReadyEnd) stay
    walkable and steerable; weapon switching does not aim by itself; shoulder swap, plain-gun zoom, camera-ray shots and
    the melee camera are unchanged.

ENGINE LIMITS (documented, not mod bugs)

  • The quick slash (knife_attack, action 0x27) and item use (item_use_my_*, 0x61/0x62) lock movement inside the engine:
    0xB7A8F0 sets ch+0x2D7C |= 0x80000000 and clears the move vector, so the character cannot move during those frames.
  • The sniper scope keeps the game's own aim; the laser sight is drawn only on the pad path.

INSTALL
Copy xinput1_3.dll next to re5dx9.exe; a commented RE3Controls.ini is written on the first run.
Uninstall: delete the DLL (and the ini).