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RE3Controls v1.9.4-mod147
RE3Controls v1.9.4-mod147
RE5 Gold Edition, Steam 1.2.0, 32-bit.
CHANGES
- Interactions, melee, vaults and climbs ignore the knife key as well as the aim key (the knife used to be drawn and the
character turned in the middle of a scene interaction). - The knife has no special code of its own any more: it walks and runs through the ordinary aim-walk path, which is the
behaviour confirmed good in play. - The thrown item is left entirely to the game: the character stands still for it and does not twitch.
- The gun no longer freezes after a shot; the game's own empty-magazine reload and leaving the aim (ReadyEnd) stay
walkable and steerable; weapon switching does not aim by itself; shoulder swap, plain-gun zoom, camera-ray shots and
the melee camera are unchanged.
ENGINE LIMITS (documented, not mod bugs)
- The quick slash (knife_attack, action 0x27) and item use (item_use_my_*, 0x61/0x62) lock movement inside the engine:
0xB7A8F0 sets ch+0x2D7C |= 0x80000000 and clears the move vector, so the character cannot move during those frames. - The sniper scope keeps the game's own aim; the laser sight is drawn only on the pad path.
INSTALL
Copy xinput1_3.dll next to re5dx9.exe; a commented RE3Controls.ini is written on the first run.
Uninstall: delete the DLL (and the ini).