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RE3Controls v1.9.4-mod63x

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@MXYLR MXYLR released this 30 Oct 13:54
· 18 commits to main since this release

RE3Controls v1.9.4-mod63x

RE3Controls v1.9 (bananzaza, MIT) + notencio v1.9.4 + the fixes below.
RE5 Gold Edition, Steam 1.2.0, 32-bit.

FIXED IN THIS BUILD

  • The gun no longer freezes after a shot. Fire::update waits on a per-object timer ([object+0x20])
    while its phase stays at 2; that timer sat far below the threshold, so the stance and the stick
    stayed dead - single-shot weapons, and right after a magazine runs out. The mod holds the timer
    above the threshold every frame while the player is not aiming (one write per frame was not
    enough: the game accumulates after it).
  • The game's own empty-magazine reload is walkable and steerable.
  • ReadyEnd and Fire are steerable: leaving the aim no longer keeps a fixed direction.
  • Shoulder swap works in low cover and wall cover as well.
  • Melee uses the game's own fixed camera; the knife stance stays turnable.
  • Plain-gun zoom F/C, mouse not zeroed while aiming, shots follow the camera ray, aim pitch handed
    over as an absolute value.

KNOWN ISSUES

  • Mercenaries: for a moment after the countdown the character can move on its own.
  • Sniper scope keeps the game's own aim (the weapon camera ignores the mod's fields).
  • The laser sight is drawn only on the pad path; keyboard players get the crosshair.

INSTALL
Copy xinput1_3.dll next to re5dx9.exe; a commented RE3Controls.ini is written on the first run.
Uninstall: delete the DLL (and the ini).