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RE3Controls v1.9.4-mod63x
RE3Controls v1.9.4-mod63x
RE3Controls v1.9 (bananzaza, MIT) + notencio v1.9.4 + the fixes below.
RE5 Gold Edition, Steam 1.2.0, 32-bit.
FIXED IN THIS BUILD
- The gun no longer freezes after a shot. Fire::update waits on a per-object timer ([object+0x20])
while its phase stays at 2; that timer sat far below the threshold, so the stance and the stick
stayed dead - single-shot weapons, and right after a magazine runs out. The mod holds the timer
above the threshold every frame while the player is not aiming (one write per frame was not
enough: the game accumulates after it). - The game's own empty-magazine reload is walkable and steerable.
- ReadyEnd and Fire are steerable: leaving the aim no longer keeps a fixed direction.
- Shoulder swap works in low cover and wall cover as well.
- Melee uses the game's own fixed camera; the knife stance stays turnable.
- Plain-gun zoom F/C, mouse not zeroed while aiming, shots follow the camera ray, aim pitch handed
over as an absolute value.
KNOWN ISSUES
- Mercenaries: for a moment after the countdown the character can move on its own.
- Sniper scope keeps the game's own aim (the weapon camera ignores the mod's fields).
- The laser sight is drawn only on the pad path; keyboard players get the crosshair.
INSTALL
Copy xinput1_3.dll next to re5dx9.exe; a commented RE3Controls.ini is written on the first run.
Uninstall: delete the DLL (and the ini).