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RE3Controls v1.9.4-mod64h

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@MXYLR MXYLR released this 30 Oct 15:44
· 17 commits to main since this release

RE3Controls v1.9.4-mod64h
RE5 Gold Edition, Steam 1.2.0, 32-bit.

FIXED IN THIS BUILD

  • The gun no longer freezes after a shot: Fire::update waits on the timer at [object+0x20]
    while its phase stays at 2, and the mod holds that timer above the threshold every frame
    while the player is not aiming.
  • The grenade throw no longer locks the character. A probe showed the thrown-item action
    (vtable 0x01044F38, action id 0x57) stalls the very same way; it is handled identically,
    so the aim can be cancelled after a throw and moving does not twitch.
  • The game's own empty-magazine reload is walkable and steerable.
  • ReadyEnd (leaving the aim), Fire and knife sheathing are steerable - no fixed direction.
  • Shoulder swap works in low cover and wall cover too.
  • Melee uses the game's own fixed camera; the knife stance stays turnable.
  • Plain-gun zoom on F/C, mouse not zeroed while aiming, shots follow the camera ray, aim
    pitch handed over as an absolute value.
  • The Mercenaries countdown movement turned out to be a movement key held before control
    was handed back - releasing the key stops the character. No code change needed.

KNOWN

  • Using a first-aid spray keeps the character in place.
  • Sniper scope keeps the game's own aim (weapon camera ignores the mod's fields).
  • The laser sight is drawn only on the pad path; keyboard players get the crosshair.

INSTALL
Copy xinput1_3.dll next to re5dx9.exe; a commented RE3Controls.ini is written on the first
run. Uninstall: delete the DLL (and the ini).