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RE3Controls v1.9.4-mod64h
RE3Controls v1.9.4-mod64h
RE5 Gold Edition, Steam 1.2.0, 32-bit.
FIXED IN THIS BUILD
- The gun no longer freezes after a shot: Fire::update waits on the timer at [object+0x20]
while its phase stays at 2, and the mod holds that timer above the threshold every frame
while the player is not aiming. - The grenade throw no longer locks the character. A probe showed the thrown-item action
(vtable 0x01044F38, action id 0x57) stalls the very same way; it is handled identically,
so the aim can be cancelled after a throw and moving does not twitch. - The game's own empty-magazine reload is walkable and steerable.
- ReadyEnd (leaving the aim), Fire and knife sheathing are steerable - no fixed direction.
- Shoulder swap works in low cover and wall cover too.
- Melee uses the game's own fixed camera; the knife stance stays turnable.
- Plain-gun zoom on F/C, mouse not zeroed while aiming, shots follow the camera ray, aim
pitch handed over as an absolute value. - The Mercenaries countdown movement turned out to be a movement key held before control
was handed back - releasing the key stops the character. No code change needed.
KNOWN
- Using a first-aid spray keeps the character in place.
- Sniper scope keeps the game's own aim (weapon camera ignores the mod's fields).
- The laser sight is drawn only on the pad path; keyboard players get the crosshair.
INSTALL
Copy xinput1_3.dll next to re5dx9.exe; a commented RE3Controls.ini is written on the first
run. Uninstall: delete the DLL (and the ini).