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RE3Controls 1.9.5
RE3Controls 1.9.5 - RE5 Gold Edition, Steam 1.2.0, 32-bit
HOW IT DIFFERS FROM THE ORIGINAL GAME
Camera and aim
- Free camera while walking and aiming; the mouse turns the view.
- Shoulder swap at any time (keyboard B / pad RB), also in cover and while walking.
- Plain-gun zoom while aiming: F in, C out.
- Scoped walking with the sniper scope raised.
- Aim pitch is inherited from the free camera; shots follow the camera ray.
- Melee plays on the game's own camera so the animations read correctly.
Movement
- Aim walking (gun and knife), reload and weapon switch on the move, including the game's own empty-magazine reload.
- Steering continues while the gun goes down and right after a shot.
Weapons
- No frozen gun after a shot: single-shot weapons and the last round of a magazine return control immediately.
- Weapon switching does not aim or reload by itself.
Knife
- The knife can be turned while slashing and the character keeps walking/running with it out.
Input robustness
- The aim and the knife key do nothing during melee, executions, grabs, vaults, climbs, damage reactions and scripted
actions - for every character. - The character never raises the gun by itself, and being hit does not trigger a reload or an aim.
- The thrown item is left entirely to the game: the character stands still and does not twitch.
ENGINE LIMITS (not mod bugs)
- The quick slash (0x27) and item use (0x61/0x62) lock movement inside the engine (0xB7A8F0 sets
ch+0x2D7C |= 0x80000000 and clears the move vector). Holding the aim button still lets the slash move, as in the
original game. - The sniper scope keeps the game's own aim; the laser sight is drawn only on the pad path.
INSTALL
Copy xinput1_3.dll next to re5dx9.exe. Uninstall: delete the DLL (and the RE3Controls.ini it writes).