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RESPeCt v0.3.1
RESPeCt v0.3.1
A performance and fixes update. Unzip over your v0.3 folder (keep your data, saves and resurv.ini), or into a new folder.
Faster
- The picture now goes to the screen straight from the graphics card. Before, every frame was drawn on the graphics card, copied back to the processor and sent to the screen from there. Showing it in place takes the picture's time per frame from around 10-14 ms to about 1 ms. This should fix the slowdown some players saw at high resolutions.
- The graphics card is on by default. Settings from an earlier version are switched over once, the first time you start v0.3.1. You can still turn it off in F1 > Video > Graphics card.
- The automatic resolution lowering now only applies when the processor draws the game. It no longer turns the resolution down when the graphics card is drawing.
Fixed
- Crosshair ghosting: bits of the crosshair, or of the scenery next to it, flickered around it, mostly against the dark sky. The "Close model gaps" option was filling gaps beside the crosshair with its colour. It now only fills gaps between pieces of 3D scenery.
- No more sound gaps or crackles when holding Space (run) through doors and cutscenes. Fast-forwarding no longer throws away all the sound.
Removed
- Saving at payphones. It went through the game's own game-over handling, so the ending's results counted it, and a click at a phone by mistake spoiled them. Save states (F5 / F9) and the game's own memory card save are unchanged.
RESPeCt is free and contains nothing from the game: it plays your own copy of Resident Evil Survivor (USA, SLUS-01087). Graphics card renderer and mod support by Trigger117. Released by Machina Aeon Productions LLC.
RESPeCt v0.3
RESPeCt v0.3
Upgrading: replace RESPeCt.exe with the new one. Keep everything else (the data folder, saves, memcard1.mcd, resurv.ini, textures). Your quick saves still load.
Most of what's new in this version is the work of [Trigger117](https://github.com/Trigger117): the graphics card renderer, the steadier and cleaner 3D, and mod support. Thank you!
Graphics card renderer, up to 8x
- Graphics card (F1 › Video, off by default): your graphics card draws the game (Direct3D 11) instead of your CPU. It's much faster, and resolutions up to 8x become available. Pictures drawn larger than your screen are shrunk to fit, so edges come out smooth. If your PC can't run it, RESPeCt says so and keeps using the CPU.
- HD texture packs work with the graphics card too.
Cleaner 3D at high resolutions
- Steadier models: characters and objects no longer tremble or change shape as the camera moves, and their parts stop sliding against each other.
- Smooth textures (F1 › Video, on): the game's 3D textures are smoothed at 2x and higher, as the PC version draws them.
- 24-bit colour (F1 › Video, on): no more colour banding in dark scenes at 2x and higher.
- Close floors and walls no longer jump as you walk up to them.
- Depth fix: a zombie's shirt no longer shows over its head, and a dead zombie's hand no longer sinks into the floor as you walk around it.
- Close model gaps: hair-thin gaps between a model's parts and where walls meet no longer flicker.
Mouse
- Turning now uses all of your mouse movement. Before, about half of it was lost at 30 frames a second, so turning will feel faster at the same sensitivity. Lower F1 › Mouse & game › Turn sensitivity if it's too quick.
Mods
Put mods in the mods folder next to RESPeCt.exe, one folder per mod. They never change your game files: turn a mod off and the game is back exactly as it was. Manage them in F1 › Mods.
- Write the originals (F1 › Mods) saves every file a mod can replace into an
extractfolder (about a minute), already named the way a mod names it: models, textures and pictures as PNG, sounds as WAV, texts and game data as plain text. - Change rooms, items, enemies, pictures, texts, music, voices, sound effects and movies.
- Change weapon damage and fire rates, enemy hit points, where enemies and pickups are, and the rooms' event scripts, all as plain text.
- PC version mods work as they are. Drop in the PC version's files and RESPeCt uses what it can.
- Plugins (mods with their own code) are off by default. Only turn them on for mods you trust.
Guides: [docs/MODDING_GUIDE.md](https://github.com/MachinaAeon/RESPeCt/blob/main/docs/MODDING_GUIDE.md) (start here) and [docs/MODDING.md](https://github.com/MachinaAeon/RESPeCt/blob/main/docs/MODDING.md) (full reference).
Under the hood
- More of the game's code now runs as RESPeCt's own C code: about 35,000 more lines, checked against the original game in dozens of recorded play sessions and save states.
Reporting problems
Please open an issue on GitHub with what happened and resurv.log from the RESPeCt folder. For graphics problems, say whether Graphics card was on, and which card you have.
RESPeCt is an unofficial fan project, not affiliated with or endorsed by Capcom. Resident Evil is a trademark of Capcom Co., Ltd. RESPeCt is free software under the GPL-3.0 license.
RESPeCt v0.2.1
RESPeCt v0.2.1
Upgrading: replace RESPeCt.exe with the new one. Keep everything else (the data folder, saves, memcard1.mcd, resurv.ini, textures).
Running slowly? This one's for you
RESPeCt draws the game with your CPU, not your graphics card, so a PC that runs modern games well can still struggle if its CPU has few cores. Until now RESPeCt always started at 4x resolution, which is a lot of work for some CPUs.
- A resolution that suits your PC on first start. RESPeCt picks the resolution from your CPU instead of always starting at 4x.
- Auto resolution (F1 › Video, on by default). If the game keeps falling behind, RESPeCt lowers the resolution one step and tells you. It never raises it again by itself. You can always set it back in F1 › Video › Resolution.
Still slow at 1x? Please open an issue with your CPU model and resurv.log from the RESPeCt folder.
RESPeCt is an unofficial fan project, not affiliated with or endorsed by Capcom. Resident Evil is a trademark of Capcom Co., Ltd. RESPeCt is free software under the GPL-3.0 license.
RESPeCt v0.2
RESPeCt v0.2
Upgrading from v0.1: replace RESPeCt.exe with the new one. Keep everything else (the data folder, saves, memcard1.mcd, resurv.ini); there's nothing to reinstall.
New
- HD texture packs. Use HD texture packs made for Beetle PSX HW, such as Leigiboy's RE Survivor HQ Texture Pack (see below). F2 turns them on and off.
- Controller support. Xbox controllers work out of the box; PlayStation and others through Steam Input. Hold A to fast-forward cutscenes, and L3 + R3 opens the settings, which you can navigate with the controller. Buttons can be changed in
resurv.ini. - Brightness setting (F1 › Video).
- Perspective-correct textures (F1 › Video, on by default): textures no longer bend and swim across big walls and floors as you move.
- Smoother fast-forward: the picture now updates 60 times a second while fast-forwarding.
Fixes
- Things that should be hidden no longer show through ceilings and other objects at higher resolutions (a stair rail through the ceiling, a lamp pole through its shade).
HD texture pack
I recommend the RE Survivor HQ Texture Pack by Leigiboy on ModDB. All credit for the pack goes to Leigiboy.
RESPeCt is not affiliated with Leigiboy or the texture pack in any way. If HD textures look wrong in RESPeCt, please open an issue on our GitHub. It's most likely something RESPeCt needs to fix, so please don't bother Leigiboy about it.
- Download the pack and put the
.rarin the same folder asRESPeCt.exe. - Start RESPeCt. The first time, it unpacks the pack into a
texturesfolder (about a minute) and offers to move the.rarto the Recycle Bin.
Windows 11 can unpack .rar by itself. On Windows 10, unpack it into the RESPeCt folder with 7-Zip or WinRAR first.
Already have the pack for RetroArch? Point texture_pack = in resurv.ini at its folder.
HD textures show at resolution 2x and higher. When you enter a new room, a texture can show at its original resolution for a moment while its HD image loads.
Reporting problems
Please open an issue and attach resurv.log from the RESPeCt folder. A quick save (saves\slotN.sav) from just before the problem helps a lot.
RESPeCt is an unofficial fan project, not affiliated with or endorsed by Capcom. Resident Evil is a trademark of Capcom Co., Ltd. RESPeCt is free software under the GPL-3.0 license.
RESPeCt v0.1
RESPeCt v0.1
The first public test release of RESPeCt, a free PC version of Resident Evil Survivor (PlayStation, USA) with real mouse-and-keyboard aiming.
RESPeCt contains no code or data from the game. You need your own copy of Resident Evil Survivor (USA, SLUS-01087).
Getting started
- Download RESPeCt.zip below and unzip it anywhere.
- Put your disc image next to
RESPeCt.exe: a.bin/.cuepair, a.chd, or the.zipthey came in. - Run
RESPeCt.exe. The first launch checks your disc image and installs the game's data (about 430 MB, one time only). After that you can delete the disc image.
Windows may say the app is from an unknown publisher, because it isn't code-signed. Click More info → Run anyway.
What's in it
- Mouse aiming: proper free aim with a mouse, plus rebindable keys.
- Widescreen and high resolutions: up to 4× the original resolution, with optional smoothing for the original's wobbly polygons and gaps.
- Quick saves: 99 slots on F5/F9. Payphones also work as save points.
- Full game: from the opening to the credits, including every boss.
- Settings panel (F1): video, sound, controls, and optional cheats (infinite ammo, no reloads, god mode).
- Portable: everything lives in its own folder. Delete the folder to uninstall.
Known limitations
- Only the USA release is supported. The European and Japanese releases, and
.isoimages, can't be used. - Windows only for now.
- About two-thirds of the game's code still runs through the interpreter rather than as decompiled C. It plays the same, but needs a bit more CPU than the eventual fully native version.
Reporting problems
Please open an issue and attach resurv.log from the RESPeCt folder. If you can, also say where in the game it happened. A quick save (saves\slotN.sav) from just before is even better.
RESPeCt is an unofficial fan project, not affiliated with or endorsed by Capcom. Resident Evil is a trademark of Capcom Co., Ltd. RESPeCt is free software under the GPL-3.0 license.