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armGBA 1.3.1

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@MagnominusGit MagnominusGit released this 02 Nov 21:26
· 42 commits to main since this release

armGBA is a libretro core for Game Boy Advance, Game Boy and Game Boy Color games, built for ARM and x86 handhelds, and a standalone app for Linux and Android.

New since 1.3

  • Interlaced Rows is fixed. In 1.3 it slowed every fade and striped anything that moved, most of all when scrolling. Now the screen fades as quickly as with it off, and the stripes show only on sprites that flicker every frame, as on the consoles. On the Game Boy Color's screen at 100% ghosting they are as strong as SameBoy's accurate frame blending, the Game Boy Advance's a little weaker, and both grow with LCD Ghosting. F-Zero: Maximum Velocity's course map shows them well.
  • With Interlaced Rows off, nothing changes from 1.3.
  • 1.3's save states load in 1.3.1.

armGBA comes with no games. Netplay never sends a game, a BIOS or a boot ROM; every player uses their own. See the README's Legal section.

Downloads

  • armGBA-1.3.1-x86_64.AppImage, armGBA-1.3.1-aarch64.AppImage: the standalone app. Make it executable and run it.
  • armGBA-1.3.1-android-arm64.apk: the app for Android 7 or newer on 64-bit ARM. It installs over earlier versions. Allow installing it, and give it All files access when it asks, for your games and its armgba folder.
  • armGBA-1.3.1-x86_64.zip, -aarch64.zip, -armv7.zip: armgba_libretro.so and armgba_libretro.info for RetroArch on Linux (glibc 2.34 or newer). Put the .so in RetroArch's cores folder and the .info in its info folder.
  • armGBA-1.3.1-android-arm64-v8a.zip, -armeabi-v7a.zip, -x86_64.zip: armgba_libretro_android.so and the .info for RetroArch on Android. In RetroArch, Load Core › Install or Restore a Core installs the .so.
  • armGBA-1.3.1-shaders.zip: the LCD grid and pixel shadow presets for RetroArch (.slangp and .glslp).
  • SHA256SUMS has the checksums.

See the README for the core options and which link settings to pick.