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r23
- Kill floor/ceiling fx if it is no longer in the original sector
- Support kDudeModernCustom in blood fx multiplier handling
- Add nTopOffset parameter to CanPutOnWall method
- Don't spawn wall splats in front of empty space (between ceiling and floor)
- Change blooddrips from ceiling chance from 50 to 75
- Embed NotBlood gib drag against wall behavior