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Witcher Engine Fix 0.6.1
Witcher Engine Fix 0.6.1 fixes missing scenery with the longer draw distances and adds an option to skip the intro.
- No more holes in distant hills. With
[graphics] detail=1or2, parts of distant hills could go missing, with the sky showing through. One example is the Outskirts near the Eternal Fire shrine. The areas are built from terrain tiles that the game shows as a coarse mesh from afar. Longer distances switched some of them to their detailed ground in places where the game never draws it. High and ultra now leave the level of detail for scenery at the game's own distances. Creatures and trees still get the longer distances, and grass, shadows, lights, decals and water reflections are unchanged. Thanks to forfunandmore for the report and screenshots. - Skip the intro (off by default):
[qol] skip_intro=1inSystem\witcher_enginefix.inigoes straight to the main menu at startup, without the logos and the intro cinematic. It does the same as the usual manual edit ofData\Scripts\Movies.lua, without touching that file. If you already made that edit, both work together. Suggested by forfunandmore. - French: the pause menu's "Exit to main menu" now reads "RETOUR AU MENU PRINCIPAL" instead of the game's "QUITTER", so it no longer looks like the "QUITTER LE JEU" button under it. The "Borderless window" tooltip also reads more naturally. Both from Illuzio.
Upgrading from 0.6.0: extract the System and Data folders from WitcherEngineFix-0.6.1.zip into your game folder and allow overwriting. Your witcher_enginefix.ini is overwritten too, so reapply any changes you made to it (skip_intro is new in [qol]). After starting the game, System\witcher_enginefix.log should show enginefix 0.6.1 loaded.
Requirements: The Witcher: Enhanced Edition, patch 1.5. Tested on Steam 1.5.0.1304 (Windows 11, DXVK).