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Witcher Engine Fix 0.6.2

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@MariusTBjercke MariusTBjercke released this 21 Oct 22:36
· 10 commits to main since this release

Witcher Engine Fix 0.6.2 brings the longer draw distances for scenery back, now without holes.

  • Scenery keeps its detail far away again. With [graphics] detail=1 (high) or 2 (ultra), the ground, buildings, fences, and the trees and bushes placed in an area keep their full detail out to 2 to 3 times the game's distance, without the missing patches of hillside that 0.6.0 had. Only the areas that switch scenery between a detailed and a coarse version use this: the Outskirts and a few others. Distant buildings there no longer turn into flat stand-ins, and the ground no longer switches to its blurry far version a few steps away.
  • Why 0.6.0 had holes: the game splits each area into sections and only draws what is in the sections it expects you to see. Detailed ground farther away than the game ever showed it was left out, so the sky showed through. At high and ultra that check is now skipped for those detail-switching models only; everything else keeps it.
  • Cost: on my PC (4K, everything at maximum, capped at 72 FPS) the frame rate stayed at 72 at both levels, at most about 1 ms more work per frame in the Outskirts.

Thanks to forfunandmore for reporting the holes.

Upgrading from 0.6.x: extract the System and Data folders from WitcherEngineFix-0.6.2.zip into your game folder and allow overwriting. Your witcher_enginefix.ini is overwritten too, so reapply any changes you made to it. After starting the game, System\witcher_enginefix.log should show enginefix 0.6.2 loaded and 11 of 11 settings on the graphics detail line.

Requirements: The Witcher: Enhanced Edition, patch 1.5. Tested on Steam 1.5.0.1304 (Windows 11, DXVK).