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Beta v0.1.1

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@MarkPremier MarkPremier released this 05 Nov 07:16

Second beta of the Serious Sam (Xbox, USA) static recompilation for Windows: stability and smoothness fixes after playing into the second level.

You need your own copy of the game (original Xbox, USA release). Unzip, put your disc image (.iso or .xiso) beside serious_sam_recomp.exe and start it; the disc is extracted once into a game folder. Keep d3dcompiler_ms.dll next to the exe. Existing game folders and saves from Beta v0.1 carry over.

Fixed since Beta v0.1

  • Crash when DirectSound worked on a sound that was being torn down (seen at the start of Sand Canyon)
  • Stutter: periodic 30-70 ms hitches in torch-lit rooms and in combat; now a steady frame rate
  • Lens flares in widescreen: split in half, off their lights, or shining through walls
  • Sam starting a level looking up after the mouse moved on the statistics screen or during loading
  • Trees and models losing detail and fading out close up in widescreen
  • End-of-level statistics and NETRICSA screens: keyboard/mouse now continue them, and they stay 4:3
  • The level briefing can be skipped with keyboard or mouse
  • Game exceptions the engine catches can now always recover (8 cases could not before)
  • Larger native stacks, and much more detail in the crash log if something goes wrong

Known issues

  • Only the first two levels have been played through
  • A rare freeze during the boot movies
  • One crash once seen after firing in Hatshepsut, and one stack overflow when loading Sand Canyon (neither reproduced since)
  • The main menu has no music; that is how the original plays

If it crashes, please attach serious_sam_log.txt from beside the exe.