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Beta v0.1.2

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@MarkPremier MarkPremier released this 06 Nov 02:29

Third beta of the Serious Sam (Xbox, USA) static recompilation for Windows: fixes from playing into the third level, Tomb of Ramses.

You need your own copy of the game (original Xbox, USA release). Unzip, put your disc image (.iso or .xiso) beside serious_sam_recomp.exe and start it; the disc is extracted once into a game folder. Keep d3dcompiler_ms.dll next to the exe. Existing game folders and saves from earlier betas carry over.

Fixed since Beta v0.1.1

  • Frame rate halving with a frame limit set: Tomb of Ramses fell from 120 to 64 fps in places while uncapped play was fine; it now holds the limit
  • Enemies (werebull, biomech) sometimes drawn invisible apart from their shadows and effects
  • NETRICSA and the level briefing: the arrows, W/S and the mouse wheel now scroll the text, and A/D or left/right change message

Known issues

  • Only the first levels have been played (up to Tomb of Ramses)
  • If an enemy is still ever invisible, press F11 while it is on screen and attach the capture_*.txt it writes beside the exe
  • A rare freeze during the boot movies
  • One crash once seen after firing in Hatshepsut, and one stack overflow when loading Sand Canyon (neither reproduced since)
  • The main menu has no music, and a Kleer only bursts into bones from a heavy enough hit; both are how the original plays

If it crashes, please attach serious_sam_log.txt from beside the exe.