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What's Changed
- build: release the mmoskilltree pack alone on openquests 5 by @Hazard4U in #123
- chore: move quest modules under quests/ by @Hazard4U in #124
- chore: import opendialogues by @Hazard4U in #125
- Feat/conditional answers by @Hazard4U in #126
- Fix/dialogue close button by @Hazard4U in #127
- refactor: keep one dialogue open per player by @Hazard4U in #128
- Feat/dialogue history reset by @Hazard4U in #129
- Refactor/dialogue service di by @Hazard4U in #130
- Docs/update curseforge docs by @Hazard4U in #131
- Fix/conditional answers followups by @Hazard4U in #132
- Feat/dialogue triggers by @Hazard4U in #133
- feat: add a dialogue quest objective by @Hazard4U in #134
- feat: let dialogue answers assign quests and set their state by @Hazard4U in #135
- feat: show dialogue answers by quest state by @Hazard4U in #136
- feat: add colour and icon to dialogue answers by @Hazard4U in #137
- Feat/strange plush examples by @Hazard4U in #138
- Feat/endgame dialogue display by @Hazard4U in #139
- Docs/opendialogues curseforge by @Hazard4U in #140
- docs: add the OpenQuests Dialogues CurseForge page by @Hazard4U in #141
- chore: version the examples pack apart and release the dialogue mods by @Hazard4U in #142
Full Changelog: v5.0.0...v5.0.1