Void is a game level by Matthias "Masmblr" Peters for the open source game Tremulous.
Map Description:
Welcome to "Void," an ambitious experiment in the realm of Quake 3-based maps that challenges the conventional boundaries of size and scope. Embrace the vast expanse of a desolate desert landscape, where an arid wasteland stretches as far as the eye can see. In a departure from the typical confined spaces of Quake 3 maps, Void sets out to redefine the limits of scale while maintaining acceptable FPS performance. Two bases and a desert in between...
Version: | Date: | Status: |
---|---|---|
1.0 | 21/03/2018 | release |
Binary:
- Download the release package.
- Save the *.pk3 file to the following directory:
/%PATH%/Tremulous/base/
. - Start the Tremulous game and select "Create Server" with the desired map.
Source:
- Download the source release and the tremulous-common-files.
- Extract the files to the default installation directory. It should look like this:
DRIVE:/%PATH%/tremulous/
| tremulous.exe
| tremulous.x86
| ...
+---base
| | autogen.cfg
| | data-1.1.0.pk3
| | map-atcs-1.1.0.pk3
| | ...
| +---env
| +---maps
| +---models
| +---scripts
| +---sounds
| \---textures
- Download NetRadiant Level Editor.
- Launch NetRadiant and select "Tremulous" as your game setting.
- Open the '.map' file located in the directory
/%PATH%/tremulous/base/maps
and, from the menu, choose 'Build -> 'Build with final settings.' - Start the Tremulous game with
-sv_pure 0 -devmap MAPNAME
. Make sure to replace "MAPNAME" with the actual name of the map you compiled.
Photoshop CS6
Audacity
NetRadiant
Q3Map2
Official Tremulous website: https://tremulous.net
NET Radiant Level-Editor: https://netradiant.gitlab.io
Master-Server-List: http://dpmaster.deathmask.net/?game=tremulous
Unofficial successor "Unvanquished": https://unvanquished.net
Some assets may be derivative works or subject to different licenses. Please refer for author and license details. Note that some files may have been modified. Below is a list of files and their legal statuses.
env\void\desert_bk.jpg 1
env\void\desert_dn.jpg 1
env\void\desert_ft.jpg 1
env\void\desert_lf.jpg 1
env\void\desert_rt.jpg 1
env\void\desert_up.jpg 1
levelshots\void.jpg 1
maps\void.map 1
scripts\common.shader 1
scripts\shaderlist.txt 1
scripts\void.arena 1
scripts\void.shader 1
sounds\void_ambient.wav 1
textures\common\antiportal.jpg 1
textures\common\areaportal.jpg 1
textures\common\botclip.jpg 1
textures\common\caulk.jpg 1
textures\common\clip.jpg 1
textures\common\clusterportal.jpg 1
textures\common\cushion.jpg 1
textures\common\donotenter.jpg 1
textures\common\full_clip.jpg 1
textures\common\hint.jpg 1
textures\common\hintskip.jpg 1
textures\common\ladder.jpg 1
textures\common\lightgrid.jpg 1
textures\common\metalclip.jpg 1
textures\common\mirror.jpg 1
textures\common\missileclip.jpg 1
textures\common\noalienbuild.jpg 1
textures\common\nobuild.jpg 1
textures\common\nodraw.jpg 1
textures\common\nodrawnonsolid.jpg 1
textures\common\nodrop.jpg 1
textures\common\nohumanbuild.jpg 1
textures\common\noimpact.jpg 1
textures\common\nolightmap.jpg 1
textures\common\origin.jpg 1
textures\common\portal.jpg 1
textures\common\slick.jpg 1
textures\common\terrain.jpg 1
textures\common\terrain2.jpg 1
textures\common\trigger.jpg 1
textures\common\weapclip.jpg 1
textures\void\material_box_01.jpg 1
textures\void\material_door_01.jpg 1
textures\void\material_ground_01.jpg 1
textures\void\material_ground_02.jpg 1
textures\void\material_ground_02b.jpg 1
textures\void\material_ground_03.jpg 1
textures\void\material_ground_04.jpg 1
textures\void\material_ground_04b.jpg 1
textures\void\material_ground_04c.jpg 1
textures\void\material_ground_04d.jpg 1
textures\void\material_ground_05.jpg 1
textures\void\material_ground_06.jpg 1
textures\void\material_ground_06b.jpg 1
textures\void\material_ground_07.jpg 1
textures\void\material_ground_08.jpg 1
textures\void\material_ground_09.jpg 1
textures\void\material_ground_10.jpg 1
textures\void\material_light_01.jpg 1
textures\void\material_light_01_add.jpg 1
textures\void\material_light_02.jpg 1
textures\void\material_light_02_add.jpg 1
textures\void\material_light_02b.jpg 1
textures\void\material_light_02b_add.jpg 1
textures\void\material_light_02off.jpg 1
textures\void\material_light_02r.jpg 1
textures\void\material_light_02r_add.jpg 1
textures\void\material_light_03 - Kopie.jpg 1
textures\void\material_light_03.jpg 1
textures\void\material_light_03_add.jpg 1
textures\void\material_metal_01.jpg 1
textures\void\material_metal_02.jpg 1
textures\void\material_metal_03.jpg 1
textures\void\material_metal_04.jpg 1
Matthias "Masmblr" Peters
Content: Map, Textures, Shaders
License: Attribution-NonCommercial-ShareAlike 4.0 International
(See "LICENSE" file for more Informations.)
For all other content, their respective licensing rules and other legal provisions apply.
- id Software for Quake3
- Dark Legion Development for Tremulous
- Team Xonotic for NetRadiant