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Releases · MattPonton/doa3-recomp
DOA3 v1.0.3
- Fixed movies on slower PCs (1.0.2): they started too fast and then
flickered to black for the rest of the movie.
DOA3 v1.0.2
- Exit Game button on the General tab.
- The mouse pointer over the game hides after a second without moving while
the Esc menu is closed, and comes back when you move the mouse. - A "Screenshot saved" notice appears in the corner after a screenshot (it is
never in the picture). - New Logging section at the bottom of the General tab: Write log
files, and Create a trace file (moved out of the developer tools) for
graphics bug reports. - Controller defaults: White is now on LB and Black on RB, and White is listed
above Black in the Controls table. A saved layout is kept; press Reset to
defaults on a player's tab to get the new one. - Master volume starts at 80% on a first launch (100% was loud). A saved
volume is kept. - The empty
HDD\Zfolder is no longer created. It can be deleted. - Fixed Omega's KO on slower PCs: it could slow to a crawl, show a blue
screen, lose both fighters or restart the KO, and leave the title screen
and later fights drawn wrong until the game was restarted. The KO is also
much lighter on every PC now, and plays in the original's slow motion
(20 frames per second, as on the Xbox). - Fixed a CPU tag team getting the same character in the same costume as
your tag partner when Random includes alternate costume colors (or
storage costumes) is on, in Time Attack and Survival. - Settings now save in a folder whose path has characters outside your
Windows language (for example a Japanese or accented user name), where
Save used to fail. - If Windows won't let the game write to its folder (Program Files, a synced
OneDrive folder, Controlled folder access or an antivirus), a warning now
says so at launch and on the General tab, instead of Save silently
doing nothing. - Keyboard Reset to defaults now also binds the sticks: T / G / F / H for
the left stick (up, down, left, right) and the arrow keys for the right. - Unlock all characters, costumes and Theater movies is now a dip switch
on the General tab. Your save is not changed. - Controller shortcuts: L3 + R3 opens or closes the Esc menu, LB / RB change
tabs while it is open, L3 + RB takes a screenshot, and L3 + Y shows or hides
the performance overlay. - DirectInput controllers (arcade sticks, fight pads and other non-Xbox
controllers) now work and can be assigned and rebound on the Controls tab. - Movies (the intro, endings, credits and the Theater) take much less CPU to
decode, and their frames are shown at even intervals (many came a little
late, then early), so they play more smoothly, especially on slower PCs.
DOA3 v1.0.1
- Fixed the game not booting for some players in borderless mode (it hung on
a black screen; windowed mode worked). Audio setup could read memory that
belonged to another part of the program, depending on the display size.
DOA3 v1.0.0
First release of the Dead or Alive 3 (JAPAN, 3.1) recompilation. Since 0.0.128:
Game
- Dip Switches (General tab), all off by default so the game plays as on
hardware: left stick in menus; Random as the default stage option (Tag and
Team Battle included); Random picking alternate and storage costumes;
shared costumes with a different option; corrected menu pixel offset; the
KO replay and the winner pose only after a match's final round; Beach's
and Aqua Palace's places on the Stage Select world map; and a fix for
Lorelei's double-hit ledge falls (a throw's damage lost on the fall's
first hit, or the landing damage dealt twice). - Storage costumes (TDATA): up to 99 per character, with x / y / l options;
the costume list scrolls past nine. - Options > Video > Regulator (gamma, brightness, contrast) now changes the
picture.
Sparring
- Record and play back the dummy's inputs (three slots, loop); playback
follows the dummy's facing, so forward stays forward after a side switch. - A second controller can take the dummy, or in Tag Sparring your partner.
- Hold the Stagger Escape value for either fighter.
- Show Move Info (frame data).
Graphics
- Menu and HUD line work matched to hardware at 16:9, 21:9 and 32:9: line
widths and positions, box corners, panel edges, the supersampled menus'
half-pixel offset and averaging, and atlas sprites no longer bleeding into
their neighbors (character names, Options buttons).
Escape menu and app
- Tabs reorganized: General first (check for updates at boot, logging, dip
switches); Video (menu size, performance overlay); Photo Mode (free camera,
hide either fighter or the HUD, screenshots); Sparring; developer tools
moved out of view. - Check for updates at boot (announces a newer GitHub release; never
downloads anything). - Keyboard layout on Reset to defaults when the input device is Keyboard.
- First-run setup starts the game in a fresh process after copying the disc
image (it could close instead of starting). - The executable carries a plain placeholder icon; the window uses the
title image from the user's own disc.
Known issue
- Audio is not yet 1:1 with hardware; work on it continues.