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v0.1.1
v0.1.0
After quite some time of this running with a few minor tweaks, It's reasonable to capture a 0.1.0 for any future stuff I want to do.
Smooth little islands
I added a bit of fading and whatnot to the client, and also the concept of beaches and deep water! This marks the end of the initial terrain generation at the time before we hit alpha, I suspect, sans perhaps forests or similar.
Cool Colors
A visual update for the client, just a quick-and-dirty coloring!
A couple islands
The world is a bit more interesting now, with water and islands, and places you can't go as a player (and that NPCs cant go to either!) - no color or anything tho, and it's a little hard to read as a result so I think I may take some time to spruce it up visually!
A wandering percentage
I've added some NPCs that wander about, and a little icon I scribbled out for the website. 10 NPCs are now spawned, and you can interact with them by running into them in a roughly brogue-esque style
The modest server prototype
Adjusted a few workflow things for ease of iteration, and moved to a proper request-based server that's a bit more decoupled from the game. Resources (pages) now contained within the jar for ease of deployment. The world and game itself is, well, a thing but with no content.
The proto-prototype
First release, designed as a super rough proof of concept.