Repository navigation
New Features:
- Added an option for enemy sanity checks, meaning killing one enemy of each kind counts as a check
- Added a room randomizer (will randomly switch biome places) with 3 options:
- depth: close to the classic experience by only swapping biomes in the same depth
- tier: swaps the biomes by groups delimited by bosses
- chaotic: can replace any biome with any other biome
- Note that the Bank still works in the same way as usual
- This gamemode is still a work in progress, so it is not advised to use it in multiplayer, the in-game tracker isn’t adapted yet, and some other features may not work correctly.
- Gave back a use to the hunter's mirror.
- A random accessible enemy will be selected upon interaction with the mirror
- Killing the enemy will randomly hint at one of your accessible checks and slightly reduce the price of the mod shop
Gameplay Changes:
- Now shop mimic blueprints also have a hunter's grenade requirement
- The distillery doesn’t require you to have seen the throne room beforehand
- Increased the number of lore rooms in Prisoners’ Quarters to a maximum of 4 new and 2 previously generated and not looted
- Disclaimer: adding more rooms increases the complexity of the level and increases the time needed for generation, so it is advised to loot them as soon as possible
- Changed fixed weapon drops, now giving a random filler-like item instead
- A trap weight can be selected for the filler generation, and is also used in death traps
Quality of Life:
- Refactored the UI control logic to improve stability and allow the use of mouse and controller at the same time without crashing
- Writing in a text field locks the cursor in it, avoiding unwanted movements in the menu
- Disabled launching the game when connected to an incompatible apworld
- Improved responsiveness for text fields and item descriptions
Bug Fixes:
- Some item descriptions not being displayed
- Mutation checks not being counted for the green hole head
- Lag when putting a lot of cells in the forge at once
- Warp being based on biome checks
- Some crashes caused by a disconnection
- Cells being deposited in energy link upon death
- Removed the warp option when doing daily challenge, boss rush and training
- Hunter grenade icon still showing on mobs without blueprints when picking up the grenade before a blueprint
- Bank losing its depth mobs upon reload
- Gray text display on biome, showing checks as accessible when they are from non-accessible higher BSC
- Scrolls on mobs given again on reload
- Flower keys that could be picked multiple times using reload
APWorld Changes:
- Complete rework of the apworld, fixing many fill issues
- Added the enemy sanity, room randomizer and trap weight options
- White hole head now requires one Progressive Flask, Cursed Flask, Tainted Flask, or access to the Bank
- Golden Blowtorch is now a Bank item
- Spoiler and universal tracker not taking into account that all stem cells are required for the goal
Other:
- Changed the image reading library, as SixLabors now requires a license
Compatible with APWorld 0.1.7 and newer