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0.2.0

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@Maxlamenace572 Maxlamenace572 released this 03 Nov 18:03
· 1 commit to main since this release

New Features:

  • Added an option for enemy sanity checks, meaning killing one enemy of each kind counts as a check
  • Added a room randomizer (will randomly switch biome places) with 3 options:
    • depth: close to the classic experience by only swapping biomes in the same depth
    • tier: swaps the biomes by groups delimited by bosses
    • chaotic: can replace any biome with any other biome
    • Note that the Bank still works in the same way as usual
    • This gamemode is still a work in progress, so it is not advised to use it in multiplayer, the in-game tracker isn’t adapted yet, and some other features may not work correctly.
  • Gave back a use to the hunter's mirror.
    • A random accessible enemy will be selected upon interaction with the mirror
    • Killing the enemy will randomly hint at one of your accessible checks and slightly reduce the price of the mod shop

Gameplay Changes:

  • Now shop mimic blueprints also have a hunter's grenade requirement
  • The distillery doesn’t require you to have seen the throne room beforehand
  • Increased the number of lore rooms in Prisoners’ Quarters to a maximum of 4 new and 2 previously generated and not looted
    • Disclaimer: adding more rooms increases the complexity of the level and increases the time needed for generation, so it is advised to loot them as soon as possible
  • Changed fixed weapon drops, now giving a random filler-like item instead
  • A trap weight can be selected for the filler generation, and is also used in death traps

Quality of Life:

  • Refactored the UI control logic to improve stability and allow the use of mouse and controller at the same time without crashing
  • Writing in a text field locks the cursor in it, avoiding unwanted movements in the menu
  • Disabled launching the game when connected to an incompatible apworld
  • Improved responsiveness for text fields and item descriptions

Bug Fixes:

  • Some item descriptions not being displayed
  • Mutation checks not being counted for the green hole head
  • Lag when putting a lot of cells in the forge at once
  • Warp being based on biome checks
  • Some crashes caused by a disconnection
  • Cells being deposited in energy link upon death
  • Removed the warp option when doing daily challenge, boss rush and training
  • Hunter grenade icon still showing on mobs without blueprints when picking up the grenade before a blueprint
  • Bank losing its depth mobs upon reload
  • Gray text display on biome, showing checks as accessible when they are from non-accessible higher BSC
  • Scrolls on mobs given again on reload
  • Flower keys that could be picked multiple times using reload

APWorld Changes:

  • Complete rework of the apworld, fixing many fill issues
  • Added the enemy sanity, room randomizer and trap weight options
  • White hole head now requires one Progressive Flask, Cursed Flask, Tainted Flask, or access to the Bank
  • Golden Blowtorch is now a Bank item
  • Spoiler and universal tracker not taking into account that all stem cells are required for the goal

Other:

  • Changed the image reading library, as SixLabors now requires a license

Compatible with APWorld 0.1.7 and newer