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RFE - Allow Isometric Buildings #887

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HammerGS opened this issue Jan 25, 2018 · 2 comments
Open

RFE - Allow Isometric Buildings #887

HammerGS opened this issue Jan 25, 2018 · 2 comments
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GUI User Interface Outdated Test against current Milestone or the latest Nightly Build (RFE) Enhancement Requests for Enhancement, new features or implementations

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@HammerGS
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I've seen requests like this for Isometric buildings quite a few times. I know Arlith had looked into it with no good resolution.

image

Opening this so it doesn't get forgotten.

@HammerGS HammerGS added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Jan 25, 2018
@SirMegaV
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SirMegaV commented Jan 26, 2018 via email

@Dylan-M Dylan-M added this to the Development 0.45 milestone Feb 11, 2018
@mmnet-jackal
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mmnet-jackal commented Feb 25, 2018

On MMNet, where city environments are pretty common, having issometric buildings would be very helpful.

A big area where it would help is when you want to use a group of buildings for partial cover. For example, a great firing position would be to stand on a level 4 building, immediately behind a level 5 building. Not only would you get PC there, but your opponent also wouldn't be able to collapse the building you're standing on (at least not if they're firing straight back at you).

Currently, finding such positions is pretty time consuming to do. The building shadows don't really help in a dense urban environment because they typically run into other buildings reducing their informational value. Consequently, you have to manually check the height of buildings and this is very slow. Isometric buildings would make this process MUCH faster/easier.

Finally, I'd just like to add my thoughts about implementation:

  • Issometric buildings need to be easily toggleable because they'll mostly be a hindrance EXCEPT when you want them
  • it might also be a good idea for you to allow iso buildings to be turned on and off individually by right clicking on the building's hex; this would be helpful if a very tall building is blocking the view to a shorter building behind it
  • alternatively the iso buildings could be transparent, but this might be hard to read sometimes

Thanks for working on this!

@SJuliez SJuliez added the GUI User Interface label Jun 8, 2021
@HammerGS HammerGS added the Outdated Test against current Milestone or the latest Nightly Build label Jul 28, 2024
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Labels
GUI User Interface Outdated Test against current Milestone or the latest Nightly Build (RFE) Enhancement Requests for Enhancement, new features or implementations
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