Releases: MegaMek/megameklab
Releases · MegaMek/megameklab
v0.43.10 Development Snapshot (0.44 RC4)
v0.43.9 Development Snapshot (0.44 RC3)
v0.43.9-RC3
- Update MegaMek.jar to v0.43.9-RC3
Not much here, but that MM.jar had a lot of changes.
v0.43.8 Development Snapshot (0.44 RC2)
A huge thanks to everyone who has contributed this cycle while I've been unavailable!
v0.43.8-RC2 (2018-02-11 22:40 UTC)
- Issue #137: BA Printing doesn't print Ammo
- Issue #138: Changing tech base or tech level resets armor points per ton to 16
- Issue #139: Right-clicking unallocated armor slot to allocate it uses too many slots in the chosen location.
- Issue #140: Refresh Issue For Dropships
- Issue #141: Assign Critical Display Bug
v0.43.7-RC1 Development Release (RC1 for Stable 0.44.0)
- Issue #123: Small Craft free heatsinks
- Issue #124: Conventional fighters with fusion engines
- Issue #126: LAM split crit weapons erroneous warning
- Issue #127: Combat Vehicle Internal Structure Calculation
- Added "Show Unavailable" checkbox to equipment tab that will show equipment that is filtered out so user
can check intro dates and tech levels. - Issue #129: Fusion Powered vehicle has no shielding
- PR #130: Embedded fonts for mech record sheet printing.
- Issue #132: Aero heat sinks added as pod-mounted on non-omnifighter.
v0.43.6 Development Release
- Issue #119: Mech printing issue on 0.43.5
- Issue #120: Removing weapons or equipment does not return tonnage
- Issue #82: Infantry PDF Print/Print Name not Changing
- Issue #86: Aerospace Asset Armor Threshold
- Issue #108: File | Export to Clipboard (missing elements)
- Issue #118: Clan CASE Costs and BV Calculation
- Issue #121: Adding VSTOL equipment to a conventional fighter does not add mass.
- Issue #105: Auto Allocate Armor on Mechs places the last armor point on the Right Leg instead of the CT
- Issue #122: Super-cooled myomer not removed when unselected.
- Moved record sheet printing to a background task, returning control to the ui immediately.
v0.43.5 Development Release
- PR #81: Armor allocation view: rewrite of the armor allocation panel for mechs, vees, and fighters, with
more convenient controls for patchwork armor. Also fixes patchwork armor weight calculations per
TacOps errata. - Bug: Filter out bulky armor and structures for LAMs.
- Bug: Set superheavy engine flag for superheavy mechs.
- Bug: Superheavy mixed tech units cannot use Clan structure, since superheavy and standard structure are
different and there is no Clan superheavy Endo-Steel. - Issue #93: Conventional Fighter Heat Sinks
- Issue #90: Conventional infantry not showing support weapons.
- Issue #95: Vehicle fusion engine weight calculated inconsistently
- Issue #98: Changing MP on VTOL causing chin turret to disappear
- Issue #91: Print multiple recordsheets to the same file as multiple pages?
- PR #110: Added XCT specialization for infantry.
- Build and customize Small Craft and Dropships.
- Mech printing overhaul
o Printing for superheavies and tripods
o Stats for additional crew for tripods and command consoles
o Unit-specific sheets for LAMs and QuadVees
o Move layout info into the svg files to allow for custom record sheets without need to alter code.
o Show quirks and SPAs on record sheet (SPAs require printing from a mul file which contains the pilot data). - Issue #22: Can't print Superheavy 'mechs
- Issue #106: LAM landing gear not placed correctly with compact engine or gyro.
- Issue #117: VTOL Jet Booster not showing
- Issue #116: Vehicle Grenade Launcher not being applied to mechs.
v0.43.4 Development Release
- Issue #58: Right-click > Left/Right Torso > Add to Left/Right Torso for targeting computer makes it use only one crit slot
- Issue #63: Double Heat Sinks are allowing "doubling up" on Super Heavy Mechs
- Issue #70: Updated project URL on the About dialog.
- Issue #52: Gyro switching and validation
- Issue #66: Jumpjets on Vehicles greyout out on loading (0.43.3)
- Feature: LAM construction rules.
- Fixed issue setting fluff image on tanks
- PR #79: IOTech
o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations.
o New configuration options for filtering construction options by tech level in a given year or
by faction availability.
o Rewrote structure tab code to implement consistent filtering of options by intro year and tech level.
Some minor layout changes. - PR #80: BA Quad turrets
v0.43.3 Development Release
v0.43.3 (2017-07-18 18:30 UTC)
- Bug: Some conventional infantry options require a higher tech level for Clan conventional infantry.
- Issue #59: Drop-down list error when creating infantry.
- QuadVee editing support; record sheets are usable but show as quad mech without second crew damage track.
v0.43.2 Development Release
- Issue #61: Coolant pods don't add weight until assigned critical slots
- Updated MegaMek.jar to 0.43.2