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Releases: MegaMek/megameklab

v0.43.10 Development Snapshot (0.44 RC4)

19 Apr 11:30
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Not only are we bumping version due to a new MM jar, but we actually have some fixes this go round!

v0.43.10-RC4

  • Issue #147: Clan Endo-Composite is showing wrong crit slots.
  • Issue #136: 'Cargo Space' cannot be removed from canon units.
  • Update MegaMek.jar to v0.43.10-RC4

v0.43.9 Development Snapshot (0.44 RC3)

13 Mar 14:00
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v0.43.9-RC3

  • Update MegaMek.jar to v0.43.9-RC3

Not much here, but that MM.jar had a lot of changes.

v0.43.8 Development Snapshot (0.44 RC2)

12 Feb 00:02
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A huge thanks to everyone who has contributed this cycle while I've been unavailable!

v0.43.8-RC2 (2018-02-11 22:40 UTC)

  • Issue #137: BA Printing doesn't print Ammo
  • Issue #138: Changing tech base or tech level resets armor points per ton to 16
  • Issue #139: Right-clicking unallocated armor slot to allocate it uses too many slots in the chosen location.
  • Issue #140: Refresh Issue For Dropships
  • Issue #141: Assign Critical Display Bug

v0.43.7-RC1 Development Release (RC1 for Stable 0.44.0)

22 Jan 00:22
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  • Issue #123: Small Craft free heatsinks
  • Issue #124: Conventional fighters with fusion engines
  • Issue #126: LAM split crit weapons erroneous warning
  • Issue #127: Combat Vehicle Internal Structure Calculation
  • Added "Show Unavailable" checkbox to equipment tab that will show equipment that is filtered out so user
    can check intro dates and tech levels.
  • Issue #129: Fusion Powered vehicle has no shielding
  • PR #130: Embedded fonts for mech record sheet printing.
  • Issue #132: Aero heat sinks added as pod-mounted on non-omnifighter.

v0.43.6 Development Release

22 Dec 23:31
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  • Issue #119: Mech printing issue on 0.43.5
  • Issue #120: Removing weapons or equipment does not return tonnage
  • Issue #82: Infantry PDF Print/Print Name not Changing
  • Issue #86: Aerospace Asset Armor Threshold
  • Issue #108: File | Export to Clipboard (missing elements)
  • Issue #118: Clan CASE Costs and BV Calculation
  • Issue #121: Adding VSTOL equipment to a conventional fighter does not add mass.
  • Issue #105: Auto Allocate Armor on Mechs places the last armor point on the Right Leg instead of the CT
  • Issue #122: Super-cooled myomer not removed when unselected.
  • Moved record sheet printing to a background task, returning control to the ui immediately.

v0.43.5 Development Release

18 Dec 00:13
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Pre-release
  • PR #81: Armor allocation view: rewrite of the armor allocation panel for mechs, vees, and fighters, with
    more convenient controls for patchwork armor. Also fixes patchwork armor weight calculations per
    TacOps errata.
  • Bug: Filter out bulky armor and structures for LAMs.
  • Bug: Set superheavy engine flag for superheavy mechs.
  • Bug: Superheavy mixed tech units cannot use Clan structure, since superheavy and standard structure are
    different and there is no Clan superheavy Endo-Steel.
  • Issue #93: Conventional Fighter Heat Sinks
  • Issue #90: Conventional infantry not showing support weapons.
  • Issue #95: Vehicle fusion engine weight calculated inconsistently
  • Issue #98: Changing MP on VTOL causing chin turret to disappear
  • Issue #91: Print multiple recordsheets to the same file as multiple pages?
  • PR #110: Added XCT specialization for infantry.
  • Build and customize Small Craft and Dropships.
  • Mech printing overhaul
    o Printing for superheavies and tripods
    o Stats for additional crew for tripods and command consoles
    o Unit-specific sheets for LAMs and QuadVees
    o Move layout info into the svg files to allow for custom record sheets without need to alter code.
    o Show quirks and SPAs on record sheet (SPAs require printing from a mul file which contains the pilot data).
  • Issue #22: Can't print Superheavy 'mechs
  • Issue #106: LAM landing gear not placed correctly with compact engine or gyro.
  • Issue #117: VTOL Jet Booster not showing
  • Issue #116: Vehicle Grenade Launcher not being applied to mechs.

v0.43.4 Development Release

02 Oct 03:15
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Pre-release
  • Issue #58: Right-click > Left/Right Torso > Add to Left/Right Torso for targeting computer makes it use only one crit slot
  • Issue #63: Double Heat Sinks are allowing "doubling up" on Super Heavy Mechs
  • Issue #70: Updated project URL on the About dialog.
  • Issue #52: Gyro switching and validation
  • Issue #66: Jumpjets on Vehicles greyout out on loading (0.43.3)
  • Feature: LAM construction rules.
  • Fixed issue setting fluff image on tanks
  • PR #79: IOTech
    o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations.
    o New configuration options for filtering construction options by tech level in a given year or
    by faction availability.
    o Rewrote structure tab code to implement consistent filtering of options by intro year and tech level.
    Some minor layout changes.
  • PR #80: BA Quad turrets

v0.43.3 Development Release

18 Jul 20:31
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Pre-release

v0.43.3 (2017-07-18 18:30 UTC)

  • Bug: Some conventional infantry options require a higher tech level for Clan conventional infantry.
  • Issue #59: Drop-down list error when creating infantry.
  • QuadVee editing support; record sheets are usable but show as quad mech without second crew damage track.

v0.43.2 Development Release

01 May 22:58
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Pre-release
  • Issue #61: Coolant pods don't add weight until assigned critical slots
  • Updated MegaMek.jar to 0.43.2

v0.42.2 Stable Release

01 May 23:42
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  • Fix #61: No coolant pod weight until assigned crit
  • Issue #50: Super heavies shouldn't be allowed to use certain equipment.
  • Updated MegaMek.jar to 0.42.2