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Increased foundry minimum to 14.370.
Added
- Added the Summoner and Beastheart classes and supporting material.
- Added Summons compendium to separate player-relevant actors from the monsters.
- Added both books to the sourcebook datalist.
- Improved prone automation by integrating bane and edge application. (#246)
- "With Captain" effects will automatically be enabled/disabled based on the changing status of a minion's captain. (#348)
- Flying or burrowing will apply the relevant status. (#363)
- Implemented summoning as a new type of special effect. (#583)
- The "Origin Roll Data" property on apply effect enrichers and applied effect power roll effects will use the effect source's roll data to parse change values before application, allowing effects like Smolder to properly key off of the talent's Reason. (#680)
- Added a new Minion Sheet. You can switch to this for any NPC but it is optimized for minions. (#585)
- You can manually set the damage type of a free strike from this sheet (only necessary if there's not a signature attack). (#2093)
- Improved Edge and Bane automation
- Added button to copy effects from tier 1. (#1142)
- Added support for specifying the number of minions joining in a squad attack. (#1320)
- Added new header button to repick items granted by advancements. (#1513)
- Resource growth over a turn is now tracked under
system.hero.primary.tracking. (#1871) - Added data path (
power.roll.critical) to handle the critical threshold for abilities. (#1899) - Adding automation for falling that works with v14 levels and surfaces. (#1930)
- Object actors now support
@Embed. (#1974) - Added support for Companions as a new actor type. (#2011)
- Added support for Blessing of Fate and Destiny to adjust the number of dice rolled. (#2039)
- Added new Journal Entry Page type, Map Location, which can better specify its display as a note. (#2050)
- Spend amounts are now available as roll data in spend special effects. (#2060)
- Abilities with a "Melee or Ranged" distance now have a button to swap between the two modes in the Ability Configuration Dialog. (#2063)
- Right clicking the Update Source button in the header of an item sheet will copy the item's DSID to your clipboard. (#2141)
- Improved support for conditions used by third party creators. (#2059)
- Targeted condition modifier info for Frightened-like conditions
- Added target-side forced movement bonus data path
system.combat.targetModifiers.forcedMovement
- Various improvements to help out modules. (#2199)
- Added
StandardModel#tierFor. - Added
ds.preUseAbilityandds.useAbilityhooks. - Added additional context to origin logic
- Added
Changed
- Significant overhaul of application styles across the system.
- Updated Player-Facing Compendium Content:
- Added enrichers to "To the Uttermost End" leveraging the new spend data. (#2049)
- Updated Director-Facing Compendium Content:
- Disambiguated several monster ability DSIDs that were colliding with player abilities like the Crucible Dragon's hammer-and-anvil. (#2122)
- Added summon enrichers to monsters that can summon like the Mummy Lord.
- Unowned abilities will attempt to substitute in glyphs for roll data on the sheet and in the embed. (#1387)
- Major updates to roll presentation. (#1628)
- Significantly condensed the space used for power rolls and damage rolls. Damage buttons are now worked into the roll display and have type-based icons. (#2215)
- Results are now per-target rather than grouped by tier, allowing for more individualized adjustments.
- Added Potency results to chat messages. (#1869)
- Ability modifiers targeting damage.bonuses.value can improve a monster's free strike value. (#2003)
- Wall templates now use Grid shapes instead of 1x1 rectangles.
- Measured Template Mode defaults to grid based shapes.
Removed
- Completed deprecation periods for
DrawSteelTokenLayer#performTokenPlacement,PowerRoll.prompt, andProjectRoll.prompt.
Fixed
- Updated Player-Facing Compendium Content:
- Set origin duration on Every Step, Death!, Revelator, Reap, Cuirass of the Gods, Fate, and Minor Acceleration. (#1857)
- Fixed enricher on Exploding Arrow. (#2053)
- Added fire type to Viscous Fire. (#2061)
- Fixed name of Wode Elf Arrowswift (Sorry Illwyth!). (#2084)
- Fixed several miscategorized abilities. (#2175)
- Fixed Smolder damage typing. (#2218)
- Updated Director-Facing Compendium Content:
- Fixed description for Fossil Cryptic Villain Action 2. (#2043)
- Fixed With Captain effect on Decrepit Skeleton. (#2051)
- Fixed holy weakness on Chorogaunt and Muceron. (#2052)
- Fixed With Captain effect on Dwarf Driver. (#2062)
- Added Staying Power malice feature to Human Bandit Chief & Scoundrel. (#2112)
- Fixed monster abilities that were saved disabled on the Angulotl Wave, Devil High Judge, Crucible Dragon, Gloom Dragon, Meteor Dragon, Crux of Fire, Essence of Storms, Essence of Tides, Force of Earth, Fossil Cryptic, medusa, and Olothec.
- Updating an actor's size will now also update their prototype token's depth, in addition to height and width. (#2024)
- Deleting an entry from a configuration page now works correctly. (#2042)
- Fixed update from compendium not properly handling type changes in pseudodocuments. (#2115)
- Fixed respite expiry events not running and other bugs related to Set construction. (#2192)
- Ensure that DSApplication.create resolves even if the render is canceled. (#2194)
- Cleaned up duplicate scrolling text when using the apply effect enricher.
- Fixed saving throw rolls not properly being contained in a saving throw message part.
- Fixed limited view of the item sheet.
- Updated
migrateDataimplementations to properly account for data operators.
Special thanks to our community contributors @Lusunati, @TheGenieOfTheCode, and @eddbc
Installation: To manually install this release, please use the following manifest URL: https://github.com/MetaMorphic-Digital/draw-steel/releases/download/1.2.0/system.json