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v0.3.6.44
Unofficial fork build. The official port is SuperMedo's uncharted_pc; please don't report problems with this build to him. Everything in 0.3.6.43 plus the changes below.
Installing: the launcher of 0.3.6.30 or newer offers this update itself; or unpack into a new folder and start Uncharted.exe.
Fixed
- Save slots: Load "Before the last load" no longer loses your progress. It used to put the older save back and throw away the one you were playing, although the page said it was kept. Now the two swap: the save it replaces becomes the new "Before the last load", so you can switch back.
- Save slots: Keep this progress keeps a copy of the story save it replaces (in your saves'
.backupsfolder, asstory-before-keep). - Save slots in practice mode: "Save here" and "Make this my story save" now save the practice position that the page shows as "Now", not your campaign save.
- Save slots: a load that could not finish cleaning up (a synced or protected folder) is no longer repeated at every start.
- Automatic launcher language: it now follows the Windows display language. Before, it always picked English, for the launcher and the in-game menu.
- Launcher: changing the launcher language no longer hides the update offer, and closing the launcher window while playing no longer breaks switching games or restarting from the in-game menu.
- Controller: switching your controller off during play no longer makes the game hitch.
Changed
- No slowdown after a graphics driver update: after a driver update, or when the driver's own shader cache was cleared, the shaders must be compiled again. The game used to start anyway and stutter for the first seconds of play while it caught up. Now the preparation page shows and says why, and play starts with everything ready. A normal start is not affected.
- Frame generation with a 4K render resolution or supersampling on a smaller screen: frame generation now works in these setups. Before, it did nothing there.