Skip to content

v0.3.6.47

Choose a tag to compare

@github-actions github-actions released this 07 Nov 17:28
· 8 commits to dev since this release

Unofficial fork build. The official port is SuperMedo's uncharted_pc; please don't report problems with this build to him. Everything in 0.3.6.46 plus the change below.

Installing: the launcher of 0.3.6.30 or newer offers this update itself; or unpack into a new folder and start Uncharted.exe.

Fixed

  • Uncharted 3: falling through the cruise ship after a restart: in chapters 13 and 14 (Rough Seas and Cruisin' for a Bruisin'), restarting a checkpoint above about 70 FPS could make the camera jump away, the shipping containers and crates vanish for a moment, and Drake fall through the deck, which killed him and restarted the checkpoint again, over and over. This comes from the original game: when a character steps from one moving surface onto another, the game counted the gap between the two surfaces as movement for that frame. At a restart Drake touches two surfaces in his first frames, and at high frame rates that one-frame "jump" threw the camera about 16 m, which made the level hide the deck cargo Drake was standing on. The frame where a character steps onto another surface now counts as no movement, in every scene. Riding moving vehicles, boats and the cargo plane is unchanged.