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Using a custom model controller #2772

@TheLLspectre

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@TheLLspectre

Hi ! :)
I'm starting to use the mixed reality toolkit for Unity, I have a custom model for the controller and i see in the DefaultControllerPointer there is an empty Transform for the raycast origin.
How i can affect it automatically when i launched the game. I try to create a prefab for the raycast and i try by a script, but i think i missed something ....
Do you have some advice ??

Thanks ;)

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