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PokePark 2: Wiicompiled (beta) 0.1.1
PokePark 2: Wonders Beyond, PC and Android port (beta) 0.1.1
No game data is included: you need your own copy of the game (USA, S2LE01).
Downloads
- Windows (10 or 11, 64-bit; Vulkan 1.3 or OpenGL 3.3): unzip and run PokePark2.exe. Keep the prompts and tools folders beside it.
- Android (11 or later, arm64, Vulkan 1.3): install PokePark2.apk over 0.1.0. Your saves stay.
What's new
- Bring your Wii or Dolphin save. On the save files screen, Options > Gameplay > Import Wii save takes a Wii's
data.binstraight from its SD card, the files in Dolphin's save folder, or a zip of them. The save you had is kept beside it, in adata before importfolder. Export Wii save writes your save as a zip, to import on another PC or phone or unzip into Dolphin. - Skip movies. Hold + (P, or Start on a controller) to skip a story movie.
- Smoother on Android. Scenery the game keeps several copies of is now drawn from one: on an AYN Thor, graphics memory fell from about 320 MB to 185 MB, and stutters (frames over 20 ms) from 20–40 to 5–9 in a two-minute run.
- Clearer disc errors. A disc image that was only partly copied or downloaded, or an NKit ISO, is now named as such when you pick it, instead of the game failing later.
- Texture packs and screen effects. Effects that read a copy of the screen, or a texture pack's larger textures, at exact texel positions now read them at the right scale.
- Steam Deck. Not tested yet, but it should run through Proton; the README says how to set it up.
Known issues
- The Wii Remote speaker, pointer and Nunchuk aren't supported; the game doesn't need them.
- A few rare graphics effects may still be wrong.
- Android: no rumble.
- Tested on few devices so far, so problems on other hardware are likely.
Reporting problems
Open an issue and fill in the template: what you did, what happened, a screenshot if you can, and your system, graphics card, renderer and aspect ratio.
PokePark 2 is © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company. This project is not affiliated with or endorsed by them.
PokePark 2: Wonders Beyond, PC and Android port (beta) 0.1.0
The first release: a native Windows and Android version of the game, recompiled from the Wii original. No game data is included: you need your own copy of the game (USA, S2LE01), as an ISO, RVZ, WBFS or the like.
Downloads
- Windows (10 or 11, 64-bit; a graphics card with Vulkan 1.3 or OpenGL 3.3): unzip and run PokePark2.exe. Keep the prompts and tools folders beside it.
- Android (11 or later, arm64, Vulkan 1.3): install PokePark2.apk. The app asks for your disc image on first start.
What's in it
- Keyboard and mouse, or a controller. The mouse or right stick turns the camera; Q and E (LB and RB) shake the Wii Remote. Every button can be rebound, and the game's button prompts show the key or button you've bound. On Android, touch controls, or a controller.
- The attractions, without a Wii Remote:
- Cake Contraption: aim with the mouse or right stick.
- Dance Inferno: each move has its own key, shown on its icon (W A S D, E and Space; the d-pad, RB and A). Press it as the move comes up and hold it to the end of its bar.
- Power Bash: Q and E by turns to swing.
- Flight of Fancy: the movement keys or left stick to tilt; 2 (Space) flies faster.
- Higher frame rates. 30 or 60 fps, or 120, 144, 165 or 240 fps with frames drawn in between the game's. The game itself runs at its own speed.
- Aspect ratios. 16:9 (default), 16:10 and 21:9 show more of the world, with the HUD where it belongs. 4:3 uses the game's own 4:3 mode.
- Graphics options. Vulkan or OpenGL, internal resolution up to 6x, anti-aliasing, field of view and V-sync.
- Texture packs. Dolphin texture packs work as they are: put the pack's folder in a
texturesfolder beside the game (on Android, besideS2LE01). - Save photos anywhere. Copying photos to the SD card asks for a folder and saves them there as JPEGs.
- Autosave (off by default): saves to the slot you loaded whenever you make a friend or enter another area.
- Android handhelds with two screens: the friends list on the second screen.
- Update check: Options tells you when a newer release is out.
Known issues
- The Wii Remote speaker, pointer and Nunchuk aren't supported; the game doesn't need them.
- A few rare graphics effects may still be wrong.
- Android: no rumble.
- Tested on few devices so far, so problems on other hardware are likely.
Reporting problems
Open an issue and fill in the template: what you did, what happened, a screenshot if you can, and your system, graphics card, renderer and aspect ratio.
PokePark 2 is © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company. This project is not affiliated with or endorsed by them.