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BlueCafe 0.1.1

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@kriss-spy kriss-spy released this 11 Oct 07:18
· 3 commits to main since this release

BlueCafe 0.1.1 is available for Linux x86_64 and Windows x86_64.

New in 0.1.1

  • Presets: open a preset in the file manager. Bundled examples are materialized as layout files; saved cafes reveal their existing records.
  • Area select: use the toolbar button and drag a rectangle on the cafe floor. Its outline follows the floor in oblique views. Release the mouse to select furniture and immediately return to normal selection; Shift adds to the selection.
  • Camera orbit: hold the middle mouse button and drag to change the viewing angle around the cafe. Right-drag pans and the wheel zooms.
  • God's-eye view: switch to a fitted view from directly above; click again to restore the previous view.

This release also includes the desktop improvements since the published alpha: editable Rooms and polygon areas, wall decoration placement, saved startup cafes, workspace controls and large-cafe rendering fixes.

Download and start

  • Linux: extract BlueCafe-0.1.1-linux-x86_64.tar.gz and run launch.sh.
  • Windows: extract BlueCafe-0.1.1-windows-x86_64.zip and run BlueCafe.exe.
  • Source: use GitHub’s Source code (zip) or Source code (tar.gz) links below. SHA256SUMS covers the Linux and Windows downloads.

Keep the whole extracted folder together. Unity Editor and Python are not required to run the app. Supply a separate compatible prepared asset folder in Settings or with --asset-pack. Game assets, catalog data and acquisition helpers are excluded from these downloads.

Save and close an older app before using the same data folder. Existing saved cafes and preferences are retained; keep a backup before upgrading. V1 layouts remain readable; geometry edits produce v2 layouts that the alpha cannot read. Use --data-path for a separate profile.

Verification and limitations

209 Unity tests and integrated Linux Player control checks passed. Both non-development builds succeeded with zero errors. Packages include runtime/font notices and file manifests. Windows runtime acceptance remains unverified; native Windows file dialogs are not implemented, so use editable paths. Physical input, clean-machine installation, timed human workflows and full performance targets remain separate acceptance checks. No macOS build is provided.

BlueCafe is unofficial. Rights to separately supplied game content remain with its owners. No project-wide source license has been selected.