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Sky’s Ley Lines gives the Overworld a seed-based network of lines and nexuses. Players can find it with dowsing rods or see it with Ley Vision. Packs and mods can use the same field for rituals, exploration, machines, and spells. A nexus has one shared reserve, and integrations decide how to spend it.
This wiki covers Sky’s Ley Lines 0.5.6.121012, Minecraft 1.21.1, NeoForge 21.1.247 or later in the 21.1 series, and Java 21. Install the same Ley Lines build on the server and its clients. KubeJS is optional. CurseForge JAR · MMD Maven JAR · Release changelog
| If you want to… | Start here |
|---|---|
| Find a line, read a nexus, or see how the reserve works | Getting Started |
| Set up world defaults, make a quest, or change the rod recipe | Modpack Setup |
| Turn raw magic into a currency and spend it on Ley Vision | KubeJS Tutorial |
| Look up a scripting function, map key, or result status | KubeJS Reference |
| Build a Java machine, spell, or worldgen integration | Java Integration and Java API Reference |
| Give players their own balances and move energy over time | Player Energy Pools |
| Place a named nexus or find one during structure generation | Worldgen and Nexus Pins |
| Administer a world or diagnose a payment | Server Commands and Ley Meter and Troubleshooting |
| Change nexus capacity or recharge, or migrate saved rates | Configuration and Save Data |
Technomancy’s aether and electric machines and Battle Mage’s ritual and personal mana pools are two examples you can fork. Both use the same nexus reserve. The Ley Lines JAR also contains an offline guide at META-INF/skysleylines/docs/README.md. Technomancy Demo · Battle Mage Demo