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Drills Lifts and Muskets
Point the drill toward the work, give it steam, and keep clear of its damaging shaft. It mines one block at a time along its facing, up to 64 blocks. Unbreakable blocks and blocks with block entities stop the cut. Drops are calculated as with a diamond pickaxe and go to the drill's output slots, not onto the ground at the bit. Put a receiver behind the drill head to catch its export. Full output can stall cutting.
For movement, put a steam track block adjacent to the head. At an obstruction or at range, the drill can step onto a track if it has the steam reserve. It takes its inventory and state with it and leaves a steam pipe at its old position. Test on one adjacent track first; when multiple tracks touch the drill, it searches in direction order, not by a player-selected route. The rendered drill is static compared with the old animated tile model.
Supply steam, leave a clear vertical shaft and switch it with redstone. A signal raises the platform and passengers; removing it retracts the platform. The search checks up to 16 blocks above, leaving two blocks of headroom. Each transition needs 3,200 mB steam. If it won't retract, check steam and whether the generated shaft segments are intact and loaded. Test an empty shaft before riding.
Carry black-powder cartridges. Hold use to load, then use again to fire. The shot is hitscan with a 64-block range; the loaded state persists and the weapon has durability. The enchantments are Rapid Reload, Powderless, High Explosive (I-V) and Recoil (I-V). Check the server's musket settings and recipe mode before assuming a missing crafting recipe is a bug.
Minecraft 1.21.1 / NeoForge | Releases | Report a problem