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Patch for Spritoglobin DX v0.1 that focuses on improving accuracy through the use of a 3D renderer, along with some other minor features.
What changed?
- Implemented a 3D rendering backend for more accurate sprite rendering, along with implementing many discoveries to how the PICA200 chip in the 3DS interacted with the games' data.
- Added a view of the object's current global palette used in color mixing to the bottom right area of the program (still no in-depth renderer data though).
- Implemented the 3D renderer to GIF/APNG exports, as well as some more comfort features like playback speed and scaling exports.
- Added Portuguese and Polish to the program's languages (see README for credits).
- Added a theme editor, so you can customize the program's colors to your liking.
- Many other minor bug fixes and internal changes.