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Glassline 1.1

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@github-actions github-actions released this 24 Oct 05:49
· 10 commits to main since this release
  • Russian: the game can now be played in Russian — a full translation of the game's texts and of
    the port's menus, which the iPad original never had. Choose it on the launcher's Game tab or in the
    game's Language window; on a Russian system it is picked automatically the first time.
  • Languages: on Windows and Android the launcher and the game's "As in the game" language now follow
    the system language, as on Linux. Menus in French, German, Italian and Spanish show accented capital
    letters (É, Ü, Ñ…) instead of lowercase ones.
  • Graphics: floor reflections now cover the whole floor, without the torn white silhouette next to
    the runner. Ambient occlusion no longer draws dark stripes on distant buildings on AMD GPUs (Steam
    Deck). Under Wine and Proton floor reflections are switched off: Wine's shader compiler made them
    empty and very slow — on Linux and Steam Deck use the Linux build.
  • Defaults: a new install starts in borderless fullscreen with MSAA off; saved settings stay as they
    are.
  • Fixed: on Windows, launcher settings (graphics and everything else) were saved only the first
    time; a window popped up on every launcher start while skin and editor previews were redrawn; HD
    textures could not be generated again over earlier ones.
  • Fixed: the update check no longer skips a new release silently when GitHub's request limit is
    reached (for example behind a shared VPN).