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@Moonahuwu Moonahuwu released this 30 Sep 19:01

Reverb no longer makes the sound almost silent

  • Room, Hall and Cave reverb dropped the whole track by 28 to 35 dB in the compiled file (fine in the preview, "plays nothing" in game). The convolution filter has no dry/wet mix of its own, so the entire sound went through the impulse response and its very conservative normalization. The render now keeps the dry sound untouched, adds only the reverb tail on top with a unit-energy impulse, and finishes with a transparent safety limiter. Measured on a bell, a hit, a voice line and a broadband burst: the level now stays within about 2 dB of the dry sound at any wet amount (Cave at 100% adds up to 3 dB). The live preview uses the same mix, so what you hear is what compiles. Recompile any track that uses reverb.

Updated for the 2026-09-29 Deadlock patch

  • Every compile now merges into the game's CURRENT sound-event files: if the app's local copy of an events file is older than the game pak, it is re-fetched from the pak before merging (the compile log says "refreshed from the game pak"). Before, a copy from before the patch was used as the merge base, so the built file lacked every sound the patch added to it - those played nothing in game until "Fix for new patch" was run. Verified against the live game with a deliberately stale copy.
  • Heroes and Items now follow the game automatically: the app notices when Deadlock's game files changed and rebuilds every hero / item / sound-preview cache from the live game once, so the six new heroes (Artist, Baba, Chessmaster, Deadpack, Nurse, Ratking) appear, the two removed ones (Airheart, Tokamak) disappear, and renamed ability sounds (Vindicta's whole kit, Grey Talon, Lady Geist, Pocket, Yamato, Chrono, Holliday, Mo & Krill, Viscous, Wraith, Abrams and more) show their new events. Before, those caches only ever rebuilt by hand, so a patch left the Heroes tab showing the old game forever.
  • Wall Art and hero recolors work again on the new game files. The patch moved the game's shaders to a format the extraction library cannot read yet, which failed every poster and hero-texture compile with "Only VCS file versions 59 through 70 are supported". The app now reads the compile tools' own shaders instead (the ones the compiler actually uses), and falls back to generic texture names when neither is readable, so a future shader-format bump cannot take the feature down again. Verified against the real compiler: posters, Abrams and all four Ivy materials compile with the right textures.
  • Sinner's Sacrifice: the game split the jackpot hit into Light and Heavy variants, moved the payout burst onto the hit's second track and gave the vault's destruction its own event. The tab follows: "Final hit (jackpot)" is now the Light twin (your track carries over), plus new Heavy, "Payout burst (heavy)", "Vault destroyed" and two "Powerup gained" slots. The generic "Kill streak" stinger no longer exists in the game (the numbered kill streak stingers remain); a track you had there stays in the project, marked as removed by the patch, instead of vanishing.
  • Menu Art follows the new Play screen: the main card went square, Custom / Explore / Sandbox became compact tiles, Tutorial became Learn, and new Cancel, Roster and small Bots cards were added; the retired "Play menu rows" images are gone from the game and from the tab.
  • Wall Art regions re-mined from the rebuilt Midtown, Hideout and tutorial maps (49 regions moved, 13 found, and 170 that only the retired Streets-era maps placed are now marked unused). Particle Guide data re-mined from the patch. The "weapon stat pickup" shipped pin follows its renamed event.
  • Animated art: the Midtown hosts are still in the rebuilt map, but those surfaces have not been re-checked in game since the patch - the tab says so.

Animated art: see where every surface lives

  • Every empty surface tile now shows an in-game photo of its location (goldenboy44's preview shots, used with permission), and the Midtown sections carry his Hidden King and ArchMother logos - no more guessing which adframe is which. Your art still replaces the photo the moment you fill a tile.

Download the setup exe below; installed copies get the update banner. Full history: CHANGELOG.md in the repo.