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PSIV Recomp 0.2.0-alpha (living water, battle camera, voices, Journal)
Pre-releasePSIV Recomp 0.2.0-alpha: living water, swaying trees, a battle camera, the party's voices in battle, a Journal, cheats and volume sliders. A native port of Phantasy Star IV (Mega Drive / Genesis). The game's own 68000 code is recompiled to C and runs directly on your machine.
It ships none of the game. You need your own Phantasy Star IV (USA) ROM (.bin, .md, .gen, .smd or the .zip); the launcher asks for it the first time.
Promo: https://youtu.be/5O9PVWoa7wo
Also on Quiver: https://quiverlauncher.com/apps/phantasy-star-iv-the-end-of-the-millennium-psivrecomp
Discord: https://discord.gg/ybPJjjXRb
Downloads
| Platform | File |
|---|---|
| Windows 10/11 (64-bit) | PSIV-Recomp-0.2.0-alpha-windows-x64.zip: unzip, run psiv.exe (not code-signed: SmartScreen > More info > Run anyway) |
| Linux / Steam Deck (x86-64, glibc 2.35+) | PSIV-Recomp-0.2.0-alpha-linux-x86_64.tar.gz: extract, run ./psiv |
| Android 7+ (64-bit ARM) | PSIV-Recomp-0.2.0-alpha-android-arm64.apk: installs over 0.1.x; phones get a touch pad, handhelds use their buttons |
| macOS 11+ (Apple Silicon) | coming to this release shortly; until then, 0.1.1-alpha's app |
New in 0.2.0
- Living water: ripples, light, glints and foam on the sea, rivers and pools. Trees sway in the breeze, light flickering through their leaves. (Settings > Display)
- Battle camera: when an enemy attacks someone, the view turns to face them and the party slides along. (Settings > Battles > Camera; needs battle depth)
- Voices in battle: the party shouts as they attack, grunts when hit, breathes as they cast, cries out when they fall and cheers when they win. The voices are AI-made placeholders for now; files of your own in a
voicesfolder replace them. (Settings > Sound > Voices) - Journal, in the menu: where the story stands and what to do next, a hint if you're stuck, the story so far, and the Hunters' Guild jobs. A note in the corner says when the story moves on.
- Cheats, a new Settings page (all off unless you choose them): full HP or TP, no random battles, maximum meseta, double or quadruple experience, enemies at 1 HP.
- Volume sliders: separate levels for the music, the effects and the voices (Settings > Sound). At 100% the sound is exactly as before.
- Voice-over pack, a separate download (the lines are SEGA's, so it isn't part of this release): AI voices for 16 story scenes, from the opening narration to Zema. https://drive.google.com/file/d/1JMIdCscO566ShhHbF6mN4e_K-w3dKNdz/view (30 MB). Install it in the game: Settings > Sound > Voice pack, then pick the
.zip(or put the.zipin the game's folder before starting). A music pack of PsiLok's remixes is coming.
What's in it
- Classic or Enhanced: the original game exactly as it was, or every addition, one switch on the launcher.
- True 16:9 widescreen drawn from the game's own maps, with optional side panels showing the party.
- Modern text and modern battle menus: full names, portraits, and what every technique and item does.
- Battles with depth: layers, drifting fog, light and sparks; the whole party in view; battle weather (storms, rain, snow, mist, space debris).
- Sound: the original chips, or Algol, the port's modern sound chip; 32 new synthesized sound effects; play your own music files in place of any song.
- Rewind: fades to white and back about ten seconds (L1 / Backspace / the menu). Fast forward, rumble, gamepads, mouse (click to walk) and touch.
Known
- Alpha: expect rough edges. The battery save is the game's own (
saves/psiv.srm). - Zio's battle background isn't widened yet: its edges show in widescreen.
- Reports and ideas: open an issue, come to the Discord, or MotaviaWorks@proton.me.
Free software under the GNU GPL v3.0: the source for these builds is this release's tag, v0.2.0-alpha. Checksums: SHA256SUMS.txt.
A fan project, not affiliated with or endorsed by SEGA. Phantasy Star is a trademark of SEGA.