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github-actions[bot] edited this page Oct 26, 2026
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ModelShot renders Blockbench and low-poly models in the browser. These pages describe the formats, the renderers and the project.
- Scene format — what every loader produces
- Blockbench loader — supported features, limits, error codes
- glTF / GLB loader — supported features, limits, error codes
- OBJ loader — supported features, limits, error codes
- Player skins and posing — the player model from a skin, poses and held models
- Realtime renderer — passes, pixel-art sampling, transparency, context loss
- Path tracer — API, determinism, alpha, sides and order on every ray, lighting
- Look presets — the shared look parameters both renderers read
- Camera — the shared camera, frame-to-fit, controls
- Export — PNG, APNG, GIF, WebP, WebM and MP4 from the path tracer: options, limits, fallback
- Brand — tokens, contrast rules, fonts, logo and icons, licences
- Landing page — layout, hosting at / and /app/, the local file handoff, motion, tests
- App — opening models, panels, shortcuts, render and export, local state, offline, limits
- Hosting — GitHub Pages, layout and URLs, CSP, caching, the deploy workflow and its opt-in switch
- Embed — the element and iframe, parameters, CORS, limits, privacy
- Testing — unit and browser layers, goldens, budgets, CI
Repository · This wiki is generated from docs/: change the pages there.