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v1.0.2
Mi³ Engine - v1.0.2
New features:
- Mi³ Engine now supports inherited models (using the
parentattribute) - Generated model are now fully supported (using
item/generatedas parent) - Textures referenced by their ID are now supported
Bug fixed:
- Bug causing the Z axis of the camera to do anything but what it should
- Bug causing opaque textures not detected after calling
Texture.uv() - Bug causing visual glitches with reversed UV
- Textures with 'particle' as ID were ignored but they can sometime be used for other blocs
- Bug causing some UV to be detected as empty textures
- Visual glitches caused by some triangles not sorted well on Z axis
Improvement:
- Fully transparent textures are now ignored to speedup the render
- Faces not visible with the current camera settings are now ignored during render
- Textures now have an internal name
- Add a function to set the default resource pack path manually
<dependency>
<groupId>io.github.mrmiumo</groupId>
<artifactId>mi3engine</artifactId>
<version>1.0.2</version>
</dependency>