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Mesh conversion and plugin tools
- Export the loaded scene to GLB, glTF + BIN, FBX binary/ASCII, OBJ + MTL, STL or PLY.
- Preserve glTF PBR materials, textures, UV transforms, animation and skin; show format limits before export.
- Add export and editor plugins through extension ABI v1; existing import plugins remain compatible.
- Generate a UV atlas with xatlas: settings, preview, background progress, cancellation and undo.
- Keep source files intact and review existing output files before replacement.
- Include the extension SDK and plugin documentation with the installer and portable package.
FBX export is experimental. Materials use a simplified Phong representation and STEP animation becomes linear. Verify the result in the destination software. GLB is recommended for PBR materials.
Windows: use the setup installer or portable ZIP. The application can find this release through Updates. See docs/EXPORTING.md for conversion limits and docs/PLUGIN_EXTENSIONS.md for extension development.