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Releases: MrMybal/CyGameCapture
Releases · MrMybal/CyGameCapture
Release list
CyGameCapture 0.1.0
First release of CyGameCapture: pick a render target of a game's frame with ReShade (for example the clean scene before the interface is drawn), or a render target, scene capture or viewport in Unreal Engine, and stream it over Spout2, entirely on the GPU.
Downloads
| Archive | Contents |
|---|---|
CyGameCapture-0.1.0-Complete-Win64.zip |
Everything below, with the documentation |
CyGameCapture-0.1.0-ReShade-Addon-Win64.zip |
The ReShade add-on and the helper of its AI assistant |
CyGameCapture-0.1.0-OBS-Plugin-Win64.zip |
The OBS Studio plugin and its installer |
CyGameCapture-0.1.0-UnrealPlugin-UE5.x-Win64.zip |
The Unreal plugin for one engine version, to extract into <Project>/Plugins |
SHA256SUMS.txt gives the SHA-256 of each archive.
CyGameCaptureRS - ReShade add-on (ReShade 6.8.0 with add-on support, Direct3D 10 / 11 / 12)
- Buffer Inspector: every render target and depth buffer of the frame, with a contact sheet of thumbnails, a sortable table (resolution, rendered area under dynamic resolution, format, writes, how steady each buffer is), filters and a live GPU preview.
- Spout2 output on the GPU: the selected buffer is copied into a texture the add-on owns and published as
CyGameCaptureRS::<Game>; several buffers can be sent at once (::2,::3...). Dynamic resolution is scaled into an output of stable size. - Moment of the frame (Direct3D 11): reads a buffer right after one of its writes, for games that draw their interface straight into the final image.
- Derived streams: depth as a greyscale picture, and the interface alone against the clean scene.
- Show selected buffer in game (F10): play without the interface.
- AI assistant (Direct3D 11): asks Claude Code, Codex or OpenCode, installed and signed in by the user, which buffer and moment hold the picture without the interface, then continues as a discussion. Every proposal waits for the user's click.
- Interface in English or French; an About box gives the licence and the address of the source code.
CyGameCaptureOBS - OBS Studio plugin (OBS 29.1 or later, 64-bit)
- CyGameCapture source: lists the CyGameCapture streams (and any Spout2 sender on request), reconnects on its own, and draws the shared texture without a copy.
- Recording several buffers at once into separate files that start on the same frame, with the hardware encoder or lossless FFV1 modes (8-bit RGB, 16-bit 4:4:4 for depth).
- English and French.
CyGameCaptureUE - Unreal Engine plugin (Win64, Direct3D 11 / 12)
- Spout2 senders and receivers, as many at a time as needed: render target, scene capture and game viewport sources (the viewport mode reuses the frame the engine already rendered), Blueprint and C++.
- Prebuilt for Unreal Engine 5.3, 5.4, 5.5, 5.6, 5.7 and 5.8 (one code base, written for 4.27 to 5.8; 4.27 is not compiled yet).
- MIT licence.
Licence
GNU Affero General Public License v3 or later, except the Unreal Engine plugin (MIT licence).