Added
- Added event processing when a player steps on hole scp106
- Added event processing when a player steps on slowing liquid 173
- Added processing of the event when a player enters the scp939 gas zone, now the player may not receive a blinding effect in relation to 939
- Added
scp_affect_player configuration which is responsible for the above items (false means that their abilities do not affect the player)
Edited
- changed event system
- events such as
OnKilled, OnRespawning, OnRespawned were added or changed
All events and their calls, if necessary, are in the EventManager class
Future change
- It is planned that Scp173 will not stop in place when viewed by a player playing as Scp600
- It is planned that Scp 096 will not rage when scp600 looks at him
Report if you know what need to add