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Fixed
Fixed a bug where when selecting a player for spawn from the list, only the very first one was taken, which could lead to the fact that the player with the best parameters for loading onto the server or with the worst ones could be more often than others for a given object.
Fixed in events that some ignored the value where Scp could or could not interact with Scp600
Added
Settings with SSS system in configurations have been added
Header setting for SSS has been added to the player menu
KeyBind setting for SSS has been added to the player menu
A system for using abilities over time has been added.
Improved/Expanded
Now you can choose which roles will be replaced for the appearance of Scp600, according to the standard, everything is still only Class D
Key constants have been added to improve easy interaction with session variables.