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OBVR 0.1.0
First public test build of OBVR: native VR for the original Oblivion (2006) as an xOBSE plugin, on SteamVR through DXVK.
What this build is for: the seated experience. Dual-pass stereo at the headset's resolution, 6DoF head tracking, head-based aiming in first and third person, one crosshair at the right depth, HUD, menus and dialogue in the headset, OBVR's own settings menu, a first-start walkthrough. Everything under "What works" in the README has been confirmed in one headset on one machine; everything else is what your report is for.
Not in this build: the standing experience with motion controllers. It is in the code, off, and marked under construction wherever it is offered. It is not working as intended.
Install (details and Mod Organizer 2 in the README):
- xOBSE 22.13 or newer.
- DXVK's 32-bit
d3d9.dllnext toOblivion.exe. - Extract
OBVR-0.1.0.zipinto Oblivion'sDatafolder. - Copy the 32-bit
openvr_api.dllfrom SteamVR (bin/win32) intoData/OBSE/Plugins/. - Start SteamVR, then the game through the OBSE loader.
Reporting: open an issue with OBVR.log and OBVR.log.prev from the Oblivion directory attached. The bug report form asks for the rest.
Known: the recenter key does nothing during the intro films; text entry needs the keyboard; Oblivion Reloaded and its derivatives are incompatible.
License: GPL-3.0.