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UI Captures

github-actions[bot] edited this page Nov 11, 2026 · 63 revisions

RiptOPL interface captures

These screenshots and clips show the real RiptOPL menu running in RIPPCSX2. The collection covers library views, per-game controls and settings. Each pair shows the same screen in Korium and IncebtIon, captured from the same release source commit with the same sample library, artwork and configuration.

Browse the collection

The showcase uses a virtual USB disk containing 12 non-bootable placeholder files. RiptOPL scans the files and renders the matching art through its normal UI. No games are distributed or launched in the published media.

Five-cover carousel

Korium IncebtIon
Five-cover carousel with Okami selected — Korium Five-cover carousel with Okami selected — IncebtIon

Three-cover carousel

Korium IncebtIon
Three-cover carousel — Korium Three-cover carousel — IncebtIon

PSBBN Flow

Korium IncebtIon
PSBBN Flow with Okami selected — Korium PSBBN Flow with Okami selected — IncebtIon

Classic list

Korium IncebtIon
Classic list with matching Final Fantasy X cover — Korium Classic list with matching Final Fantasy X cover — IncebtIon

Library in motion

Watch the 24-second library tour
Korium IncebtIon
List, three-cover, five-cover and PSBBN Flow navigation — Korium List, three-cover, five-cover and PSBBN Flow navigation — IncebtIon

Korium MP4 / IncebtIon MP4. Four authentic browsing takes joined with straight cuts. PNGs preserve the complete 796 x 448 aspect-correct emulator output. The video is scaled to 960 x 540 at 20 fps; the GIF is 640 x 360 at 8 fps. The underlying interface is standard definition, not native HD.

Game information

Each sample title has a completed Info page with title, genre, North American release year, developer, an original description, video badges and two matching screenshot-art panels. These are real loader captures. Screenshot artwork is pre-existing OPL artwork displayed inside RiptOPL; no game was launched to capture it.

Korium IncebtIon
Okami game information with both artwork panels populated — Korium Okami game information with both artwork panels populated — IncebtIon
See all 12 completed Info pages

Final Fantasy X

Korium IncebtIon
Final Fantasy X information and matching screenshot artwork — Korium Final Fantasy X information and matching screenshot artwork — IncebtIon

God of War II

Korium IncebtIon
God of War II information and matching screenshot artwork — Korium God of War II information and matching screenshot artwork — IncebtIon

Gran Turismo 4

Korium IncebtIon
Gran Turismo 4 information and matching screenshot artwork — Korium Gran Turismo 4 information and matching screenshot artwork — IncebtIon

ICO

Korium IncebtIon
ICO information and matching screenshot artwork — Korium ICO information and matching screenshot artwork — IncebtIon

Katamari Damacy

Korium IncebtIon
Katamari Damacy information and matching screenshot artwork — Korium Katamari Damacy information and matching screenshot artwork — IncebtIon

Kingdom Hearts II

Korium IncebtIon
Kingdom Hearts II information and matching screenshot artwork — Korium Kingdom Hearts II information and matching screenshot artwork — IncebtIon

Metal Gear Solid 3 - Snake Eater

Korium IncebtIon
Metal Gear Solid 3 - Snake Eater information and matching screenshot artwork — Korium Metal Gear Solid 3 - Snake Eater information and matching screenshot artwork — IncebtIon

Persona 4

Korium IncebtIon
Persona 4 information and matching screenshot artwork — Korium Persona 4 information and matching screenshot artwork — IncebtIon

Ratchet and Clank - Up Your Arsenal

Korium IncebtIon
Ratchet and Clank - Up Your Arsenal information and matching screenshot artwork — Korium Ratchet and Clank - Up Your Arsenal information and matching screenshot artwork — IncebtIon

Shadow of the Colossus

Korium IncebtIon
Shadow of the Colossus information and matching screenshot artwork — Korium Shadow of the Colossus information and matching screenshot artwork — IncebtIon

Silent Hill 2

Korium IncebtIon
Silent Hill 2 information and matching screenshot artwork — Korium Silent Hill 2 information and matching screenshot artwork — IncebtIon
Watch Info navigation (20-second GIF)
Korium IncebtIon
Navigate between completed game information pages — Korium Navigate between completed game information pages — IncebtIon

Korium 30-second MP4 / IncebtIon 30-second MP4 | Info capture and artwork manifest. Release years use the North American PS2 releases. The video badges describe the staged 4:3/480i metadata, not every mode a game supports. Unmeasured file sizes and unassigned review ratings are not fabricated.

Per-game controls

Korium IncebtIon
Per-game options for Okami — Korium Per-game options for Okami — IncebtIon
Korium IncebtIon
Virtual memory card settings — Korium Virtual memory card settings — IncebtIon
Korium IncebtIon
Game compatibility and loader settings — Korium Game compatibility and loader settings — IncebtIon
Korium IncebtIon
GSM display settings — Korium GSM display settings — IncebtIon
Korium IncebtIon
Controller emulation — Korium Controller emulation — IncebtIon
Korium IncebtIon
Controller macros — Korium Controller macros — IncebtIon
Korium IncebtIon
Cheat settings — Korium Cheat settings — IncebtIon

These settings are capture examples, not compatibility recommendations for these games.

Artwork and quality

Covers come from xlenore/ps2-covers, matched by serial against PCSX2's GameIndex. The original cover files remain in the local lab; 256-pixel-wide Lanczos textures retain more detail than the displayed SD covers need while keeping a complete sample collection loaded. Published PNGs are not retouched. Artwork belongs to its respective owners.

The showcase manifest records source cover URLs, hashes, build identity, sample titles and exact capture steps. The Info screenshots use matching assets from the OPL Manager artwork archive, pinned to a specific commit in the Info manifest. A grid take with a visible edge artifact is excluded; all 12 Info pages are complete and included.

Settings overview

Korium IncebtIon
RiptOPL Settings overview — Korium RiptOPL Settings overview — IncebtIon

The category menu brings Game Sources, Network, Interface, Game Launching, PS Emulation Settings, Controller Settings and Audio Settings into one place.

Game Sources

Korium IncebtIon
RiptOPL Game Sources settings — Korium RiptOPL Game Sources settings — IncebtIon

Configure which storage sources and library pages RiptOPL starts. The screenshot uses an isolated capture configuration with USB enabled and other sources mostly disabled; these values are examples, not recommended settings for every installation.

Interface

Korium IncebtIon
RiptOPL Interface settings — Korium RiptOPL Interface settings — IncebtIon

The Interface page groups display, theme, library and artwork controls. The on-screen help describes the selected option.

Settings in motion

Watch Settings navigation
Korium IncebtIon
Settings, Game Sources and Interface navigation — Korium Settings, Game Sources and Interface navigation — IncebtIon

The Korium MP4 and IncebtIon MP4 show the same sequence at 640 x 480 and 20 frames per second. The GIF is 480 x 360 at five frames per second. The PNGs retain the unmodified 640 x 480 emulator frames.

Capture identity

  • Build: Korium and IncebtIon v1.2.0-Beta-4052, source a64f1b92a632a0c00ffdb9f67cbbd047b49dbaf0.
  • Emulator: RIPPCSX2 2.9.96-rippcsx2.2.
  • Display: Auto/NTSC; 16:9 library and per-game captures, 4:3 settings captures.
  • Captured: November 3, 2026.
  • Evidence: menu rendering and navigation in an emulator. These captures do not establish physical-console, storage-device or gameplay acceptance.

The Korium manifest and IncebtIon manifest record the ELF and emulator hashes, input sequence, media hashes and conversion settings. The media contains no BIOS, memory-card image, game image or account information.

Refreshing the images

  1. Prepare an isolated portable RIPPCSX2 lab with its own settings, card and output folders. Keep it separate from an everyday emulator installation.
  2. Put the edition's released RIPTOPL.ELF in the lab's program directory. In that directory's settings_riptopl.cfg, use vmode=0 and wide_screen=0 for the 4:3 Settings captures; use vmode=0 and wide_screen=1 for the 16:9 library, Coverflow, PSBBN Flow, per-game and Info captures. These are lab settings, not recommended defaults.
  3. Bind the pad keys expected by the RIPPS2 background driver. The pinned driver hard-codes $lab to B:\Emulation\PlayStation\PCSX2\ripps2-lab. Update $lab in your copy to your isolated lab directory; the driver expects pcsx2-qt.exe there. Bind Screenshot to F8 and ToggleVideoCapture to F11. Capture the native emulator output: 640 x 480 for 4:3 Settings or 796 x 448 for 16:9 views. The Settings MP4 remains 640 x 480; the widescreen library and Info MP4s are scaled to 960 x 540 for delivery, not captured as native HD.
  4. Run the sequence recorded in the manifest. Use Windows-native backslash paths for the ELF on Windows. F8 captures the emulator output directly; F11 records it.
  5. Inspect every screenshot and the full clip. Keep PNG frames unchanged; trim and encode the clip for web delivery. Refresh media byte sizes and SHA-256 hashes in each edition's capture manifest after every capture refresh, even when the build is unchanged. Refresh release, source_commit and elf_sha256 when the RiptOPL build changes; independently refresh emulator and emulator_sha256 whenever the RIPPCSX2 binary changes. Do not assume a matching loader build means the emulator is unchanged.
  6. Keep docs/assets/ui/ and the site's assets/ui/ copies identical. Update captions, then regenerate the site's search index. The wiki home and repository guide use the same captures through the wiki builder. Match each edition by filename; the Korium files retain their original URLs and IncebtIon lives in incebtion/.

The library, flow views, per-game settings and Info pages above use a repeatable sample library. Keep its placeholder status explicit when refreshing those sets.


Source: docs/UI-CAPTURES.md @ 48cfdfe1cda2.

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