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Version 1.4.1
A smaller update for 1.4.0, just to fix some urgent issues.
Features
- Added support for x86_64 and ARM32 devices
- Web games can now load embedded Flash, Shockwave and Unity content with Swiff runtimes
- Added an "Allow network connections" option
- Runtimes and support packs are now hosted on Swiff's infrastructure (no more download errors!)
- Shockwave players can now be managed and deleted from Data management
Fixes
- Improved mouse handling on Wine runtimes for games that lock or hide the cursor (Ex. first-person games)
- Flashpoint Navigator is more stable on ARM devices and waits longer for slow games to start
- Gamepads that report the D-Pad as a hat axis are now detected correctly in the layout editor
- J2ME games that are missing their application file are downloaded again when you launch them
- Fixed Shockwave player installation checks and cleanup
- The runtime update status no longer disappears when refreshing the runtime info
- Checksum errors now show the expected and received hash
Special message, thanks for all the support that you guys gave to Swiff, hopefully the next update will blow your mind!