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NocturneDecomp 0.1.5
Downloads
Each archive is a self-contained build of the engine for one platform and flavour:
| Archive | Platform | Flavour |
|---|---|---|
nocturne-0.1.5-exe-linux-x86_64.tar.gz |
Linux, 64-bit | Enhanced |
nocturne-0.1.5-exe-linux-vanilla-x86_64.tar.gz |
Linux, 64-bit | Vanilla |
nocturne-0.1.5-exe-linux-aarch64.tar.gz |
Linux, 64-bit Arm | Enhanced |
nocturne-0.1.5-exe-linux-vanilla-aarch64.tar.gz |
Linux, 64-bit Arm | Vanilla |
nocturne-0.1.5-exe-windows-x86_64.zip |
Windows, 64-bit | Enhanced |
nocturne-0.1.5-exe-windows-vanilla-x86_64.zip |
Windows, 64-bit | Vanilla |
nocturne-0.1.5-exe-macos-arm64.tar.gz |
macOS, Apple silicon | Enhanced |
nocturne-0.1.5-exe-macos-vanilla-arm64.tar.gz |
macOS, Apple silicon | Vanilla |
nocturne-0.1.5-exe-macos-x86_64.tar.gz |
macOS, Intel | Enhanced |
nocturne-0.1.5-exe-macos-vanilla-x86_64.tar.gz |
macOS, Intel | Vanilla |
- Enhanced includes the project's additions and fixes to the original's defects: the
automap, save slots, gamepad support, windowed and borderless modes, and HUD scaling. - Vanilla answers every authenticity toggle the way the shipped game did, so it plays as the
retail game played, bugs included.
See docs/releasing.md
for exactly what differs.
No game data is included
These archives hold the engine only. The PODs and original executables are not redistributable,
so you need your own copy of Nocturne (1999) to play.
Installing
- Install Nocturne from your own copy as usual.
- Unpack the archive into that same install folder, so
nocturne(ornocturne.exe) sits
beside the game's own files. - For the cutscenes: create a
videofolder in the install folder and copy the game's
.AVIfiles into it. The original installer doesn't do this. The game looks invideo, but
the movies ship inAVI, which is why the retail game never played them. The name isn't
case-sensitive, even on Linux. - On macOS: the build is not signed, so Gatekeeper refuses it at first. Clear the download
flag once withxattr -dr com.apple.quarantine .inside the unpacked folder. The macOS and
Arm builds are compiled and unit-tested in CI but have had little testing on real machines
yet.
To keep the engine out of the install folder, run it from anywhere with
--data-dir <install folder>. Add --user-dir <folder> to keep saves, settings and logs
somewhere else too; the install is then only read.
Verifying your download
Compare against SHA256SUMS.txt:
sha256sum -c SHA256SUMS.txt --ignore-missingEach build also reports what it is, before it needs a window or any game data:
./nocturne --versionWhat's Changed
- Recreation updates to main menu, some refactoring to make console ports easier by @NearlyTRex in #22
- Release v0.1.5 by @github-actions[bot] in #23
- Fix for older bash 3.2 support by @NearlyTRex in #24
Full Changelog: v0.1.4...v0.1.5