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Competitive Playable Bosses | 3.1.6 Changes

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@NemesisSSBU NemesisSSBU released this 10 Oct 22:24
2da9e95

Spirit Board capture-screen lockup: Updated boss handling so Mario takes over during the post-battle blaster interaction, preventing the screen from becoming unresponsive.

Duplicate Master Hand and Crazy Hand: Addressed the issue where canceling a match and starting another could cause additional hands to spawn. Selecting one Master Hand and one Crazy Hand should now consistently produce exactly two hands.

Multiple instances of the same boss: Improved how individual boss instances are handled. Separate copies now maintain independent attack, transformation, damage, death, and respawn states, preventing one boss from unintentionally interfering with another.

Master Hand and Crazy Hand combination attacks: Improved partner detection and synchronization so that hands on the same team can correctly execute duet attacks. Player control and CPU behavior should also return to normal afterward, without unrelated hands interfering.

Giga Bowser costume selection: Added support for eight(8) selectable costume slots when condensed mode is disabled. Condensed mode remains unchanged.

Giga Bowser in World of Light: Fixed the character-selection behavior so Giga Bowser's availability correctly follows Bowser's save data without unintentionally replacing regular Bowser.

Build and Maintenance

  • Updated the project version to 3.1.6