This tool allows building SGX audio file banks used in various PSP and PS3 games (sgd/sgh/sgb) from standard audio formats.
This is a format and PSP/PS3 Sound Library privately created by Sony/SCE and used in games published by them (listed below) for PSP and PS3 Games. It has been superseded by:
SXD
- PSV-PS4 (Gran Turismo Sport, Gravity Rush, Freedom Wars, Soul Sacrifice)SZD
- PS4-PS5 (Gran Turismo 7, Astro's Playroom)
- Sequenced Chunks/Files (SEQD)
- Notes (RGND, MIDI/Note playback)
- Literally anything else, it is a complex format designed to fine tune audio playback
- PS-ADPCM [PS3/PSP] -
.vag
- AC3 [PS3] -
.ac3
- AT3 [PSP] -
.at3
- PCM 16 LE [PS3] -
.wav
- Gran Turismo 5
- Gran Turismo 6
- Gran Turismo PSP
- SE: PS-ADPCM
- Has RGND/SEQD
- LocoRoco Cocoreccho
- Ape Escape Move
- Genji
- Kurohyo 1/2 [PSP]
- SE/Voice: PS-ADPCM
- BGM: Atrac3PLUS with RIFF header
- Has WMRK
- Brave Story - New Traveler [PSP]
- SE/Voice: PS-ADPCM
- BGM: Atrac3PLUS with RIFF header
- Has RGND/SEQD
- Afrika
- Bleach: Soul Resurrección
- Ni No Kuni
- Boku no Natsuyasumi 3
- White Knight Chronicles I & II
- Tokyo Jungle
- Rain
For SGXD playback, refer to vgmstream. The format has been mostly documented with debug symbols from Folklore, PS3