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7.54.0 hardens supplied-context admission, orchestration finality, scoped persistence, provider lifetimes, optional package integration and benchmark evidence.
Verified selections:
- Portable Core: 2,850 passed, 3 not executed.
- Portable Lua: 1,932 passed, 41 not executed.
- Analyzer: 8 passed; both Node harnesses, package lockstep and positive opt-in checks passed.
- Windows EditMode: 7,917 passed, 0 failed, 13 skipped.
- Hermetic Windows PlayMode: 386 passed, 0 failed, 2 batch-mode EndOfFrame skips.
Multiplayer session integration explains host-owned identity and lifecycle, supplied per-operation context and actor/session cancellation. Module reports and acceptance evidence retain exact receipts and limits.
Exact environmental exclusions, with raw failures retained:
- EditMode:
CoreAI.Tests.EditMode.BenchmarkLegacyReportEvidenceEditModeTests.RealReports_TemporaryFakeRepairPreservesEveryKeptMarkdownSectionAndCounterneeds six missing historical report inputs. - EditMode:
CoreAI.Tests.EditMode.CoreAiLuaWorldModuleEditModeTests.MigratedDemo_OwnsLuaConfigurationInChildModule("Assets/CoreAI.Demos/FullAccess/FullAccessDemo.unity",True)reaches the third-party TMP constructor. - PlayMode:
CoreAI.Tests.PlayMode.CoreAiDemoScenesSmokePlayModeTests.AllPublishedDemoScenes_LoadWithScopeCameraAndSupportedShadersreaches the same vendor error. - PlayMode:
CoreAI.Tests.PlayMode.FullAccessDemoScenePlayModeTests.FullAccessDemo_LoadsWithFullLuaAndAnEmptyWorldreaches the same vendor error.
Earlier Windows runs were mixed and included two local MiniCPM structural skill-cost requests. That test is now manual-only and absent from the final hermetic selection; no model-quality ranking follows.
An earlier cancellation-watchdog timeout was not reproduced in focused and final runs; no root-cause fix is claimed. Built-player, IL2CPP, browser durability, device, real-network/load, performance and live-quality acceptance remain unverified.
Post-push GitHub Actions: Portable Core, Portable Lua, Roslyn analyzer and package graph passed. Five Unity jobs stopped before test execution because UNITY_LICENSE is unavailable; the workflow is therefore not green. The local Unity results above remain separate executable receipts.