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v0.5.2 — Update Checks Actually Work

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@Nevek20 Nevek20 released this 16 Aug 03:37
· 43 commits to main since this release

SPT Mod Manager v0.5.2

A Vortex / Mod Organizer 2-style mod manager built specifically for SPT.

🇧🇷 Português: https://github.com/Nevek20/SPT_Mod_Manager/blob/main/README_pt-BR.md

⚠️ Before running

Windows will likely display a "Windows protected your PC" SmartScreen warning. This is expected for unsigned indie software and does not mean the application is malicious. Click More info then Run anyway.

Requirements

  • Windows
  • An existing SPT installation

Release 0.5.2

All bug fixes, all from your reports. Thanks to everyone who took the time to describe what they were seeing.

Checking for updates

  • Update checks went from about five minutes to under twenty seconds on a 97-mod install, and from 180 requests down to 17. One query parameter was making the Forge ignore the filter it was sent, so the fast batched lookup silently returned the wrong mods and every single mod fell through to the slow one-at-a-time search. That also made the check hit the rate limit and give up partway, which is why some of you saw "N mods weren't checked" every time.
  • Fixed hitting the rate limit after browsing mods. A few requests weren't going through the same throttle as the rest, so opening the mod search and then checking for updates could trip the limit and get you blocked for 30 seconds.
  • Mods that genuinely aren't on the Forge are now remembered as such for a week, so they don't get searched from scratch on every check.

SPT 4.1 installs

  • Fixed server mods installing to the wrong folder when spare copies of SPT.Server.exe sit in your game root. The Manager checked the folder you selected before looking inside it, so a leftover executable in the root won over the real one in SPT_Runtime, and server mods ended up in a stray user/mods. It now prefers the subfolder when the folder you picked is clearly your game root.
  • If you were affected: open the Manager once and the saved path corrects itself. Mods already installed to the wrong place stay there, so reinstall those through the Manager. A leftover user/mods in your game root is safe to delete afterwards.

Other fixes

  • Your chosen SPT version sticks again. Detecting the version automatically from the server executable was overwriting your manual choice on every startup, which meant you couldn't stay on an older version on purpose.
  • Multi-part mods read more clearly. When a mod ships a server and a client half, the parts now sit in a shaded strip under the mod itself rather than looking like separate list entries. Only the mod gets a checkbox, since enabling or disabling applies to both halves together.

See the [README](https://github.com/Nevek20/SPT_Mod_Manager/blob/main/README.md) for the complete feature list.

Installation

  1. Download SPT-Mod-Manager-0.5.2-win-x64.exe below.
  2. Run it (see the SmartScreen note above).
  3. Select your SPT installation folder on first launch.

Feedback

This is a personal project, so feedback, bug reports, and feature suggestions are always welcome.