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LMASTER Mod 0.1.0-beta.1 (testing)

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@Nexxus-Drako Nexxus-Drako released this 24 Oct 04:41
· 10 commits to main since this release

Testing release. Download LMASTER-Mod-0.1.0-beta.1.zip, unzip it, and follow the README inside. You need your own Redump-verified PAL disc image (SLES-54151); no game files are included.

  • Full (...-Full.xdelta): every fix plus the harder economy and balance changes, with its own saves.
  • Lite (...-Lite.xdelta): the fixes only, using your existing saves.
  • Optional PCSX2 widescreen patches for both editions in widescreen/.

Please report what works and what doesn't, especially changes marked needs extra testing.

The first testing release. Built from LMAST-Reverse commit
2678125.

Added (Lite and Full)

  • Optional widescreen patches for PCSX2, one for each edition: matches
    in 16:9 without stretching, menus and HUD kept at their normal shape.
    The same widescreen patch as for the original game, checked to touch
    none of the code LMASTER changes. (needs extra testing)

Restored (Lite and Full)

  • Main sponsor negotiation is back. You can negotiate with your main
    sponsor on the Sponsor screen again, as in the Japanese release. The
    European release switched it off.
  • The World National Cup's results can be viewed. Its final was on
    the last week of the year, so the season ended before you could look
    at the results. Both national cups now start one week earlier.

Fixed (Lite and Full)

  • Your rival's manager matches the rival's style. Every rival club
    got the same manager whatever its style.
  • Training camps train what they say. Each camp trained as the next
    type on the list, so a goalkeeper camp trained no goalkeeping.
  • Seven English training camps are in the right towns. Liverpool's
    camp was in Scunthorpe, Manchester's in West London, and five more were
    in the wrong place.
  • Santiago's training camp has its description. It showed none.
  • Canberra's training camp lists all its clubs. Fukuoka and Kanagawa
    never appeared.
  • Drills have the right names. Twelve drills (75–86) showed the name
    of the next drill, so "Pass training." trained shooting.
  • Season tickets sell by club status. Every club above the lowest
    status sold season tickets as if it were small, so top clubs sold far
    fewer than they should.
  • Players imported from Virtua Pro Football keep their best play
    styles.
    They usually arrived with one style, or none.
  • Long injuries can't heal as fast as light ones. One 18-month injury
    type could start as short as a light knock. (needs extra testing)
  • Injuries to players aged 35 and over at full tiredness use the right
    table.
    The game read past the end of its injury table for them.
    (needs extra testing)

Changed (Full only)

  • Separate saves. The Full edition saves careers and VS data in its
    own memory card folders, so it never mixes with saves from the
    original game. See the README to bring a career over.
  • Fairer league fixtures. No club plays more than two league games in
    a row at home, or away. Some leagues sent a club to the same ground up
    to nine times running.
  • A harder economy:
    • Facilities cost more to build and to keep up, and much more at the
      top: the biggest stadium costs £350M.
    • Ticket prices go up to £80 (the original stopped at £50). Crowds
      shrink as the price climbs past £50.
    • Advertising buys half as much for the money, and the budget goes up
      to £10M.
    • Late-game income is smaller: sponsor fees and TV offers above £2M
      are halved above that amount, and season-ticket demand is halved.
  • Balance changes (needs extra testing):
    • Long injuries (six months or more) are about twice as common, mostly
      for tired players, so squad rotation matters more.
    • The "two months" and "nine months" injury lines, cut before release,
      are back, in all five languages.
    • Overseas bases cost twice as much and do twice as much per level.
    • Transfer fees are twice as high, up to £250M.
    • A bigger fanbase sells more merchandise and brings bigger crowds and
      TV offers. A small one brings less.
    • Merchandise stock costs more to make, so it earns smaller profits.

DISCLAIMER: This project is a non-profit, fan-made modification and is not affiliated with or endorsed by SEGA, Adidas, or any football competition, league, club, federation, manager, chairman, or player.