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GucciBot 2.alpha.3
Pre-releaseGucciBot 2.alpha.3
This is an alpha. It has not been tested in-game. If you are not up for finding bugs, stay on 1.8; it remains the current stable build and the Download button on the site still points there.
If you're on 2.alpha.1, update. Renders in 2.alpha.1 froze after the first frame. That's fixed, along with two more render bugs found next to it: video and audio could write to the file at the same moment, and cleanup after a render ran on the wrong thread and leaked GPU memory every time.
This release finishes porting anticroom's latest Silicate source and Absent's Absense, and closes every finding from the engine audit. Comparing Absense's settings against GucciBot's turned up a run of Silicate features that were in the menu but wired to nothing — those are wired now.
Sub-tick clicks. CBF Recording places each click at the point inside the tick you actually pressed it — from the time Windows stamped on the input — and plays it back there. The offsets are saved in the macro, and older versions still open it with the clicks on the tick. Sub-tick Frame Advance steps through a tick in splits while frame advancing, showing where your hitbox would be and the hold and release paths from that exact point; press at a split to record the click there. Calculate's Dependent Pair Search now runs at sub-frame resolution too. anticroom's work.
Rendering. An optional intro card before the level — its name, your own lines, your frame-window bands — from anticroom. Hear the render through your speakers while it records. Queue a render for the next level you open, and leave the level when it finishes.
Backwards Stepping. With it on, every tick was quietly also saved as a practice checkpoint: a death respawned you one tick back instead of restarting, and the saved ticks piled up in memory forever. It keeps only its own history now, capped at Back Step Count — which finally does something.
Things that were in the menu and did nothing. RNG Lock now fixes the recording seed. No Mirror's Only Recording works. High TPS Precision covers every place GD rounds vertical speed, not half of them. Random teleport triggers and screen shake follow the macro's seed. The variance values GD reads for randomised trigger motion are refilled from the seed every attempt. Layout Mode stops pulse and fade effects. The HUD's Bot State showed whether you were on the ground; it shows the bot state.
Prediction. Two of the physics look-aheads ran at a sixtieth of real speed — Frame Extrapolation barely moved, and Pathfinder's hold-or-release check almost never saw a branch die. Both run at real speed. Prevent Death can look ahead and stop before a death; Find Best Tick tries your next click on every tick and stops on the one that survives longest.
Pathfinder stops repeating itself (2.alpha.2, never released on its own). It never retries a press it has proven doesn't work, remembers per level what got past a hard spot, prefers a press that also works a frame late, tries your own recorded presses first, and gives a spot that keeps biting a longer look straight away.
Also. Frame Pacing (Real Time, ticks per frame, or a dynamic limit aimed at a frame rate). Autoclicker Swift Clicks and an Auto Black Orb UFO loop. Check Macro lists anything that would desync playback. Fourteen debug readouts on the HUD. Assistant Access — an optional local server that lets an AI assistant read and step the game — with six more tools. The frame editor no longer lets a hold be dragged through the one next to it.
Install: download nigelx1.guccibot.geode below and drop it in your Geode mods folder.
Report anything that breaks — that is what this release is for.
🤖 Built with Claude Code.