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Small QoL change: Categories now have the minimum slots by default, instead of having to add slots after creating categories. Simplifies the process.
Made adding to material swap layers (previous categories) simpler.
Now, mesh object and default mat are not present and instead there is just material slots for inputting the next material you want to have added as a swap. Object reference info on the animations are the same as what is present on the default state of the layer.
Made it more streamlined to add to gameobj toggle layers. A category is recognized as adding to an existing layer with both either its' suffix (Ex: Hat) or the layer name in full (Ex: Toggle Hat).
Fixed bugs that occurred when adding to layers that contain a toggle with a bool parameter (on & off state) - now properly switches the parameter to an int and adds new states as normal.
A new expressions menu is now created for mat swap toggles when using a bool (previously only int)