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v1.2.2

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@NinDevs NinDevs released this 17 Sep 06:46
· 5 commits to main since this release

Changelog

  • Small QoL change: Categories now have the minimum slots by default, instead of having to add slots after creating categories. Simplifies the process.
  • Made adding to material swap layers (previous categories) simpler.
    • Now, mesh object and default mat are not present and instead there is just material slots for inputting the next material you want to have added as a swap. Object reference info on the animations are the same as what is present on the default state of the layer.
  • Made it more streamlined to add to gameobj toggle layers. A category is recognized as adding to an existing layer with both either its' suffix (Ex: Hat) or the layer name in full (Ex: Toggle Hat).
  • Fixed bugs that occurred when adding to layers that contain a toggle with a bool parameter (on & off state) - now properly switches the parameter to an int and adds new states as normal.
  • A new expressions menu is now created for mat swap toggles when using a bool (previously only int)
  • Small optimizations.