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BlendShapeEditor Prerelease v0.6.0
Pre-release
Pre-release
Added:
- Multi-Renderer editing: Ctrl+click renderers in the renderers list to edit multiple meshes of the object at the same time.
- BSE will create a blendshape with the same name on each renderer.
- Improved mirror control: Configuring the mirror now visually shows you the mirror-plane which you can configure using three options:
- A) Using a move and rotate gizmo
- B) Setting it based on the root location and translation of a renderer or the object you're editing
- C) Setting it to the midpoint of two vertices of your choice, so that the plane mirrors one onto the other.
- Added the ability to completely disable the gizmo but simply hitting the current gizmo-mode (move/rotate/scale) again.
- The mesh-highlight will now also highlight the hovered renderer in the renderer list, together with the selected ones.
Fixes:
- Fixed an issue that would break editing of mesh when the game object the that renderer itself sat on was rotated but the mesh had a bind pose unrotating it.
- Vertices can now be selected through the gizmo in gizmo-mode.
Important:
This requires the new v2.0 of BlendShapeCreator